Creating Rugs In 3Ds Max With Hair And Fur Modifier

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In this video we will see how we can create realistic looking rugs in 3ds Max by using the Hair And Fur modifier.

Original Post at: http://www.dkcgi.net/2015/11/25/creati...

Vray Displacement: https://www.youtube.com/watch?v=dGx9ba...

Hair And Fur Modifier: https://www.youtube.com/watch?v=MnJhmI...

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Forest Pack Pro: https://www.youtube.com/watch?v=RNwaeC...

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Hey everybody welcome to the second part of making rugs in 3ds max. If you still haven't seen, the first part feel free to check it out. We explain how we can make some interesting-looking and realistically looking rugs interview by using displacement maps in this. Second, video we're going to try and create a bit of a different kind of rug, namely I'm going to try to make something like this or here's another one. So, as you can see, it's a interesting looking rub: let's put a full screen, so you guys can see it better. Is it here's another one? That'S on the floor. So all in all, it's a interesting looking rug and if you wanted to recreate something like this and you try to do it in the first way that we did it with a displacement map, you're going to have a less than optimal result. So for results like this, when you happen when you want to make something like this, let me close these I'm going to put this one on the side, so I can see it. You want to make something like this. You have a couple of different ways. You can accomplish something like it. The first thing would be to go ahead and from the modifier list, like I'm, using the same exact, rug, geometry from the first part, so from the modifier list, I'm going to try and find my hair and fur modifier. It'S in the world space modifiers, so hair and fur as soon as I click you're going to see something like this in your viewport. Now it's kind of looking like it's grass. So let's see what happens when we actually render this. So I'm going to click on the render and as you cannotice, we actually don't have anything here. So what gives? Why is this the issue? Well, the thing is: when you want to use hair and fur modifier, you have to add it as an actual effect. The way to do it is quite simple: all you have to do is go over to rendering and then you choose effects from here. It can press 8 in the environment and then just click on effects over here. So for the effects you have to just click on hair and fur, and from here you have over here with this hair and fur, you have this drop down menu next to hairs like by default. This is left at buffer. So if we want what we are seeing here to be seen in our renderer, we have two options: we can click down, we have geometry and we have mental ray prim. For now, I'm going to click on the mental ray prim and explain the difference between using the prim and geometry in this video all right. So I'm going to click this. We have the mental ray voxel resolution, which is going to be the quality of the voxels, but that's really not important for this rug. So I'm going to close this and just remember: we have this a mental ray prim all right. So now, let's rerender and see what we have so, as you can see now, because we have that mental prim in our render, whatever we are seeing in our viewport, we can see when we press the render button. So since we have something to start with, we can start explaining how we can modify what we have here like if we just take a look at this, we're going to see that the hairs are way too big. So the great thing about using the hair and fur modifier is that you have a lot of control over how your rug is going to look like, especially the fibers. The way to control how those fibers are going to look like is through the general parameters tab over here on this side, you have come of different things that he can change. The first thing that we would like to modify will be the thickness of the actual strands. We just closed this for a second, the difference is controlled primarily from the rooted thickness and the tip thickness. In our case, if we take a look at our image, we can see that the tips are sharp to the point where they basically just stop. So we want to have where we want to keep our root thickness at or the tip thickness at zero. While we're going to decrease the root thickness by decreasing this we're going to make the roots a bit smaller, so let's try with something like five yeah. This is going to give us smaller roots, and now the next thing we want to fix would be the actual height of these fibers they're way too tall. The way to do it is quite simple again just on the scale factor here: decrease it from 100 to something like maybe like 20 or 30. You can see right away. All of these fibers are smaller. So before we start playing around with the other parameters, let's see what we have here now so far, and as soon as the render is finished, we cannotice that we have a lot of smaller strands, but now we have, we are faced with a different issue. The fact that we have way too few fibers and we can see a lot of the base so now we need to add more fibers. This again is very fairly easy to change. All you have to do is increase the hair count. So from the 10000 we have now I'm going to go ahead and try a 50,000 and just as a test start, I have to wait. The whole thing I'm just going to render just one small region, and as soon as that region is finished, we can see a really really big difference between what we have previously will be half. So as soon as we have the next iteration, I'm going to render the whole thing you're going to see everything, so the next thing that we can change here is the how the actual fibers are going to look like what does it mean? Well, if you take a look at our image, you're going to notice that if I leave it off like this and I render out the whole rug, it's going to look perfect with all the fibers going straight. And it's going to look a bit like. Maybe some uncut grass - we don't want that. We want to have this kind of effect, where the actual fibers are twirling around twisting and they're like going all over the place now. Luckily, for us, we have a few built-in options that can help us with this. Now the first thing that we have to do is just scroll down down here, and we have here three parameters. We have clumping frizz and kink these parameters, control how our strands are going to behave. For example, if I go over the clumping and we're gon na go ahead and rotate like this, we can see it better when I increase the strength of F something like zero point. Six and now, as soon as I start, adding clumps you'll notice that all of the fibers are starting to move around and you cannotice. As soon as I increase the number of clumps. It'S starting to give it more places that the actual fiber is going to start to clump at so you go. Let me add in something like eighty all right awesome, all right now, I'm going to render the whole thing so we can see what kind of effect we have achieved and as soon as the render is finished, you cannotice that now, instead of having just straight fibers, We have some nice clump, some fibers fact. The next thing we can change here would be to change the frizz, and the frizz is basically going to give it a bit more randomization like the fibers, are going to be bent downwards. You can choose to frizz the tips only or the whole thing and the other one is the king and the king would give us a bit of a twirl in the actual fibers. So you can see that they start to turn all the round or twist around and we can get a more used up look. So that's one more time. Let'S read renders you guys can see it again. So we render - and as you can see here, even with the procedural parameters that we had from our kink frizz and clumping, we got a really interesting look and if we compare it to our image over here or better yet this one, we are notice that we Have a lot of similarities between what we had previously and from what we have right now with the original one. So, let's see a few more other things that we can control here that are directly going to influence our and a finished look is going to end up what I mean by this is the actual color. So if we take a look at our original one, if we want to replicate this kind of a look, we won't be able to do this with this yellow color. So we have to change a color now changing the color, for these fibers is not done with. In the material editor, instead, we have to go I'll actually have to mention this. The color is changed in here when you go over to the material parameters, if you have Mr prim or mental ray print set up as your effects. So here you have two colors. You have the route color and you have the tip color. So let's just take a look at our image for a second. If we cannotice that the roots are a bit darker color than the tips, so if they have a bit of a creamy color, while the tips are more towards white, so we can change that to reflect our image. So I'm going to go over for the route. Color click here choose some something like a creamy color, something like this and I'm going to make the tip color, white or nearly white, and another great thing that we can do here is if you've ever seen. One of these rugs you're going to notice that not all of the strands are the same color from a certain percentage like if you present, a percent of the fibers are going to be either darker or lighter than the rest of them. So we can compensate or make that into our scene by simply changing the mutant color like over here. If I go in, I can choose and make a few of the strands. Look, let's just put them up as something like this color and the percentage over here. I'M going to put it like five percent. That means five percent of all of the strands are going to have this color. So as it is right now, let me rerender, so you guys can see exactly what what I'm, what I've done and how that thing is going to affect our scene, so I'm going to render as soon as the render is done. You cannotice that now we have our scene that the render is really starting to look like what we have in our image over here all right. So we saw how to get this effect, but the beauty of using here infer modifier doesn't stop here. It gives you an even extra amount of control over how your rug is going to look like by giving you the ability to manually brush those fibers, and what I mean by this is, if you just got like scroll upwards to over here, you have this button. Where it says style here once you click it you're going to notice that the entire scene and just zoom out a bit just so I don't see all of these - the lights, I'm going to press shift. L, that's going to hide the lights shift C. To hide a camera - and I just focus on what I have here as soon as I press the style here, you're going to notice some orange lines now, these lines are basically splines that are going to control how your actual strands are going to behave as it Is now they are normal to the surface of your mesh, but, as you can see, we have this really big green circle in our around our mouse pointer. That'S circle is defining the the area in which, as soon as I start clicking, I want to start pulling these lines, and so, as I release you're going to notice that all of the little fibers are going to start to follow those lines. Press ctrl-z for this and the way to control the size of this green circle is simply just go over here. You can either decrease or increase that size. Now, in this case, I want to go ahead and just take all of these lines over here and just move upwards, because I can see some of the fibers here are going through the floor. You'Ll notice that, as soon as I start, combing up those fibers they're no longer gon na be going up to the floor. That should fix that issue for, and the great thing about it is that you can even choose to like comb Bob these guys in the middle to something like you would prefer. You can choose to take some from the side pulling inwards and get a more custom. Look to your rug, so, as you can see by just using these finishing stuff these styling brushes, you can do a lot of changes now you can change. For example, here it's translate is basically moving it. You can choose to clump up, as you can see here when you click and drag downwards. You'Re clumping up all of the fibers towards that point you can choose to have to rotate it. You can scale it outwards or inwards. You can rotate twirl them on each other, like you can do a lot of different kinds of effects, and the thing is as soon as you're finished, with everything so just check out these options that you have the utilities over here, just a bunch of different options That are going to give you a different effect in the end. You just have to be careful, so you don't do something like this. I wasn't really paying attention so, as you can see, I've pulled them downwards. That means that these are gon na be a problem. Is they're going to be protruding through the actual drug? I don't want that happen. Just move it up so as soon as you're finished with something that you're happy with just press finish: styling it and your carpet is going to retain that final change. You did so again now, let's rerender and from what we change, we can see that our final result is looking really realistic and interesting. So let's just compare it with what we have here or better. Yet then we have it on the floor. What we have over here so, as you can see it's fairly close now, the only thing that I want to mention before I finish with this video is that you don't always have to control the actual color through the material parameters from here. You can control it. If you choose to through the material editor, so, for example, I have the color set from here. This is the material I've added to the actual rug. If I want to control the color of our rug from here, I have to go back to rendering and effects, and from here I have to change my rendering options from Mr prim to geometry. This way Max is going to take all of these fibers and treat them like their geometry, so they are going to actually inherit the parameters that we have on the actual rug. So that means that, for example, if I take the color from the first video that we made so I'm just going to copy and paste it in our diffuse color over here now we have that the same color on our base and when we render we're going To get a whole different, look, let's see all right, and now we can see that all of the fibers are taking the color from the base. In this case, though, unlike the previous rug, which it looked fine in this case, I guess I would probably if I were doing this for a project, I would probably make the scale of the fibers smaller like 15 or so, and then just increase the number of Hairs so we don't have any lag here, so seventy thousand - and if I render out the final render this should give me a whole different, look or a whole different drug by just rendering out one final results. So let's see that and there it is. This is what we got for our final result, so I really hope you guys liked the video also you managed to learn something new about the hair and fur modifier, and if you would like to me to make more than like it on Facebook and like it On YouTube, subscribe comment and share it around, so you can reach more people and hopefully help them the same way to help you so take care for now - and I will see you all in the next video

Ronny Feghali: love your tutorials. you're very good at explaining everything. i was wondering, could you do a tutorial on how to render/create suede material? i have some textures from arroway textures but i cant get the suede effect or the suede look.

rafi khan: This was the most harder thing for me but, now I feel like it is the most easiest thing Thank you man

Shahd Tayseer: that was super easy and helpful! Thanks a lot !

Rishen: Your videos are helpful, very straight to the point! ^^ Please, keep it up!

Torvicz Torvicz: Hi Denis, thanks for the tutorial. I have one question though, why is it that when I render using geometry, the stands look cut, and doesn't give a smooth looking strands like the buffer and mr prim? thanks!

Ben Jamin: Great job - first useful tutorial very well described. Great Tacher! Keep rocking!

Ken Obi: Thanks a lot for the video Denis. I wanna make a non woven structure where the fibers are lying on top of each another rather than standing by the side of one another (as is the case in these rags here). Do you think it's possible? Could you give me a tip on how I can go about it? Thanks once again.

Star Loose: Very cool thank you for explaining this modifier ! :)

Mohd Mazen: 2020 and this video is still so helpful, Thank you

JB: Very nice and easy tutorial!

Paulina Z.: 9:30 nice change to the realistic mess. Great tutorial, thanks

JF Ferreira: Gostei.... parabéns !!!

Mahmoud Iz Madani: Thank you Denis, it works well as Hair and Fur with me, but i tried to make Vray Displacement (the other video), I face some trouble, however, thanks man I appreciate it. :)

naveen sobti: Hi Denis, great video! what are your computer specs? You click render and it renders immediately.

UsielX: you put this in the very easiest way possible.... thanks you a lot!

Mewbits: Can you change the individual hair's shape using your own pre-made hair polygon? I'm trying to make fur for a video game character, but the fur needs to be on polygons so that you can have less fibers. A clump of fur can be the texture on one polygon.

Yves Anselme: i would like to thank you first for this tutorial, i have a question, i used a chamferbox as support and when i applied the hair and fur, i could see that on the both surface side, top and bottom. Is there any checkbox or any other settings i should set to get it on at the top surface please?

Nadi Zer: very useful!!! thank you :)

David Paul Maddela: Hi Denis, I have a question. When i create a chamferbox and apply hair and fur, the fur appears at top and bottom. can you tell me how did you create your chamferbox on the top only? Thanks

Ayesha: how can I create a rug with short hair that has a pattern on it? like an oriental rug? Thank you so much for the tutorial btw, it's very helpful!

Pongchan Maiyarat: why i dont see this tutorial since my study time, so easy to make carpet without any plugin. Thanks for sharing!

VRAY MASTER : thanks i have been looking a lot for a clear video for hair and fur :)

Lluvia Morales: Thank you so much!! great, great tutorial

JESUS RENTERIA: I am not a native English speaker, but your explanation is so good that I understand everything.

신우주 Shin's Space: Really thank you !!!! It's really helpful...!!!

Thabo Dube: Thank you very much. I understand you can copy the modifier settings within the same project. Is there a way you can copy the modifier settings so that you don't have to re-punch every time you add a new rug in a new project? Right now I can only think of saving the rug separate and xref it as a scene on the current project

Sketchup From Scratch: Very good tutorial , but i have a problem , when i applied hair and fur , it appeared upside down the rug , thanks

Damokles' Sword: Super helpful. Thanks.

Sabba: Can you export fur and hair as a mesh to render it out in a different program? I use Octane in Rhino and I only need hair and fur from 3ds...

Hildevar Martins: Great tutorial... really nice one... thx

bilar larbi: Thank you man, you are one of the best!

Ali Haider: I am using the Corona Renderer, When I select Geometry and select default Texture map like you did at the end it does't change the overall color of the Hair and Fur.

VARNALI CHAKARBORTY: wow so beautifully you have explain it...

cedric alves: Hi Denis, how would you create a 3D asset with the hair and fur modifier? It doesn't export as an .fbx. Thanks!

Roman Navratil: How much is it intensive on ram, during rendering? I gues less than displacement but still quite a lot? Also is there big difference on ram usuage durign renderign between the mia (or what :-) ) and geometry type? thanks a lot :-)!

Faizan Shaikh: how do we export this fur and how can we add similar texture in some other software ?

muhsin pm: hi, while using hair and fur modifier, when rendering the hair tip in output image is seemed clipping. i cant get pointed tip. every hair tip is clipped and seem like hollow cylinder. please help me.

Apoorv Nigam: Thanks for the awesome tut! Wish mental ray could get me closer to your v ray render :P

Roze Chira: hello, how do I avoid having this effect on the backface?

Abaa Art: Great Thank you for your tutorial !! great Help

Suha Zaitoun: you're a magician I don't know how to thank you for having your channel

Stephane Toraldo: Hello, thanks for the share. Very helpful. But you already know this, isn't it ?) Thanks and greatings anyway !

Defalt: Can you tell me how do you enable the background in the buffer, the gray background that gives the shade from your object. Thank you

Bernhard Rieder: as soon as you increase the hair count, the vray instance takes forever.. any chance to get rid of that issue?

Siakan1: how can u avoid the hair going through an object? like a table or something on top of the rug?

Abdelrahman Mohamed: thx for the tutorial it helped me alot

Hamid Reza: nice job waiting for new tutorials

Ahmed Shahdan: can you make a tutorial for thatch roof texture?

Karol: Great video ! Thank you.

renan lorenzo: Thanks bro i'm learning from all the videos that you are uploading

Micro1001 Dobb: that, what i need! Thank you!

Luka Spasojevic: Thank you for sharing this!

Tetsuya613: Thanks for the vid. Its amazing help!!

hassanriaz mughal: Awesome working on this modifier....

sandeep cp: awesome tutorial

Akash Patel: Can you make tutorial about cloth modifier full details.. I'm waiting for

Marc Böetius: Does this tutorial count for other Renderers too? Or is this Vray specific? [Using Corona]

Diaz Dryx: you had everything I needed here

Suyay JP: Woooowww!! amazing! thanks so much for sharing this!

Al Azmi: Sir..how can make texture grass like that??.. my 3d max version just like real hair animal not grass..?

Cristian Chávez: Thanks a lot man!

Marwa Khaled: thank you very much you helped me alot sir

Ana Alcaide: Hi, I have a problem and I use V-Ray Next for rendering and when I throw the render I cant see the effect hair and fur only I can see in the views of my projects. Someone has any idea why?

Alexia: I have used a box and turbsmooth to create the rug and whenever I render the colour of the box (blue) renders too. Do you know how I can fix this please?

Anchit Kawaatra: Thanks a lot!

郭宽: help a lot thx~

luzier x: big big thank you!

Anwar Sarsour: Grate job << Amazing

Suman Biswas: nice tutorial

Ganga Rajan: It actualy Help Me Thanku

Menios Savvides: What are the setting for vray renderer instead of mental ray? It shows the whole rug black when I try it on vray.

Videocopilot Tutorials: what confuguaration system do you use

Sean: Thanks man !

fun time: Thanks verymuch You helped me alot

Malek Sellami: Thank You!!

Valentin Lebleu: Pourquoi c'est un médiator ton logo ? Super tuto :)

Toat Sukmana: thanks a lot :)))

Dima Yehia: Thank you! :)

CloudShifter: How do you even render so fast, when I have it to the lowest setting it takes 5 minutes

arslan ali: Yu r great,Thanks a lOt :-)

Imran Farooq Rao: very thanks full to you...

Jaishree Salla: THANKS FOR THIS VIDEO

Monika Stachura: hi, maybe someone know  :) I have sphere, when I m using modifier hair&fur, hair came out on outer surface but I want that hairs on inner surface

Saad Salman: good job

Patrick Reyes: Too bad it doesn't work in Radeon pro Renderer. Or i'll try it again.

khalid mazed: thanks very much

Mehmet Yiğit: perfect tutorial. Thanks a lot. But wtf the second cursor? :D

Asmaa Mobarak: thanktou so much

SWAYTV: after ive changed it to mr prim it still doesnt show the fur in the render

rommel huertas: thanks dude!

David Oliveira: Only geometry works with me, when I make it mr prim it just disappears as normal.

Craig Ferris: why does the hair show up on the bottom and top of the object and how can i edit the hair to only be on the top of the surface:

Funny: thank you

David Oliveira: Right.. I dont have VRay for some reason, is it because I have the Student Version?

wdj studio: thank you

Hinh: thanks you man

3DvisualDesign: thank you

MeDoge: max2010 doesnt have clump parameter?

Sanjay Pillai: idk why but the download link is blocked in my country tf 0_0

Andreea Roxana: my carpet has fur on top and bottom how can i have fur only on top of the box?

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