How To Make Curly Hairstyles Without Particles In Blender | Blender Hair Tutorial

Upon a request from a viewer, I have decided to make this blender tutorial video. I haven't made a blender video in a little while but I still love blender and I will still make blender tutorials. We cover how you can make curly hairstyles without using particle system. If the video helps you, share with a friend and subscribe to help me keep making these videos.

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To go into uh edit preferences add-ons and let's go ahead and hit add, add curve extra objects all right, so that would just give us more options when we're using the curve menu. Okay. So this video is actually a suggestion from uh a viewer of this channel. So big shout out to poppy, i can't pronounce the name. I don't want to pronounce it wrongly, but i'm just going to call you poppy so big shout out to poppy and she asked if i can make a video on how to make a curly hair in blender without particles, and that is a challenge i have had Before and i've tried that many times, but i came up unsuccessful a lot of the time, so i just actually gave into using particles, but she mentioned it, and i have i haven't done a blend of videos in a couple of weeks i felt guilty, so i Decided to go ahead and give it a try, and in today's video i'm showing you some experimentations i did and how i was able to get to a reasonable result. Now, just a disclaimer. This method would not actually be very uh controlled. So you can actually really you can't really control it easily and that's why it didn't favor me. But if you're just doing a steel shot or a steel render, i think it should work fine and if you're doing an animation, it will have some difficulties. But i think it should work as well, but if you know how to do it and if you do actually use this do well to hit me up and tell me and show me the results. I would like to see what you come up with, but for this video i'm just going to give you a brief overview of my approach and you can go ahead and over complicate it if you will and just go crazy with whatever you can. But i feel, like i've talked too much, let's get into the meat and grit of the video. Now let's go ahead and hit shift a now: let's go ahead and hit shift a and we're going to the curve menus. You can see, we have extra objects and we're going to select the curve spiral. I will choose the spheric spheric spheric, i'm not sure how to pronounce, and we can just play around with the settings to see what we like and see what we can get. Okay. So the steps i think you should just play with the sliders and actually see the results because trying to explain it would, i don't say, be a waste of time but trying to explain it would be yeah irrelevant at this point. So just the steps increase, sort of the resolution and the turns increase the amount of curl it will have so actually think of this as hair particles or as hair chunks now so that you won't have difficulties in the future. Think of it as the head chunk. Just in its simplest form, because that's what is that it actually is so just think of that, while trying to get this shape, but just just experiment with it. First, before you actually do it on your character, and i just changed the output curve type to bezier and changed to auto okay, so we have a clean curve going around. I think that's basically it it looks just about right and we can go ahead and continue with what we have i'm going to add some extra curves just try to just follow along. I need to make sense later path, i'm going to add a path first and then a circle. I just scaled it down and applied the scale i'll just move that out, and that would make sense. If you don't know what that does. That would make sense in a little bit i'm going to add a circle. Next, i'm just going to type into edit mode and scale the circle down. Now, i'm going to select that main curve actually actual hair and hide everything else. You'Ll actually have to hide everything else for this to work. I just wanted to see clearly and we'll go into the curve options and you can change the resolution if you will, but i'm going to leave this as the default. For now we can go down to geometry and taper object will select the path and bevel object. Will select the circle okay moving forward, i will actually undo some of what we did now, but just to go ahead and watch with me and we'll see what we can get now. The rotation of this uh path, from top view, actually affects the taper of the entire hair strand. Okay, so you see me playing with this rotating it. A certain way will get a different type of taper profile, and this will actually affect the size of the strand. So scaling this up and scaling this down. This is just a basic using curves as hair method. I just went ahead to edit the curve. A bit do also hit that subscribe button. If you haven't already and i'll just do a quick time lapse of me editing the curve, i didn't actually want to show this process but uh well, you can actually watch it, so you see how to get some decent results or you can do whatever you will. I'M just changing the handle type to free and just go a little crazy, but not too crazy, but go a little crazy on this just so you have some variation now this actually played with the curve so that we have something that looks uh not too straight, But no random enough. Now you can change the scale and just try to fit that on your character and i just scaled this down and i'm now fitting it to my character. Like i said, it's not really controlled, so i actually had to duplicate it and move it around. So that was actually what i didn't want to do, because i didn't want that amount of stress you see, i can actually control everything completely. I have to actually deform the curve, so if you know a way, i can control this entire curve uh with maybe some hooks at the end or something do i have to leave that in the description in the comment section and let me know, i would actually Like to know - but this is just a quick and easy dirty method to do this, as you can see, i'm actually trying to uh actually trying to increase the size of one particular strand without increasing the size of another, and i had the problem of. I didn't actually notice that the uh shrink or flatten was not actually working because of my taper object. I had, i think so i play a lot with that. I struggle a lot with that and i just stopped the recording at some point and experiment. Some more, then, you actually have to delete the taper object and go into edit mode and just manually shrink that down. So you see this actually comes with a lot of difficulties, but it's a quick and dirty method. In my opinion, i would actually use this for anything that you want to animate, maybe just a still render just to cover the hair. But if you know another method, please do well to share and help others and help me as well. But that is basically it for the video. I think that is the majority of it, that's just to add a curvy hair strand, curly hair strand. So i hope you found this video informative. Somehow, i'm really sorry if you didn't but do well to hit that subscribe button to show your love and uh. Thank you guys so much for watching. I never take your time for granted. I haven't done many blender videos recently and i will come back. I'M not leaving the community anytime soon, so that is basically it. Thank you guys for sweet watching puppy. You

Andres Clímaco: For those who use 2.93 (my case 2.95.5), when you do select the taper object, below in the "tapper radius" you have to change it from "override" to "add" and there you have. This tutorial is truly gold, thanks u very very much

Poppyalyssa: You have no idea how much I appreciate you doing this video I have been looking everywhere for a way to make curly hair without particles as I make models for a social game called vrchat and particles would not transfer well to that game. I literally cried when I saw you posted this. I’m so happy I can bring more representation for us in other gaming communities and I am so thankful for you teaching this ❤️

Brianna: If anyone has any issues with the curve going crazy (splitting into multiple intersecting chunks), make sure the circle’s origin is set for center of mass. Mine somehow got offset in the process and it took a few to figure out what was wrong.

Akki Ak: well this is an awesome tutorial, was looking out for something but found this video that could help me in a scene that I've planed to do off way before, thanks

Koils Natural: Viewers: We want to see this…! Denzel: Challenge accepted

Stephanie: Does this method only work wtih a certain blender version? Im currently still using 2.81 and when I try to do the same as you did regarding assigning the taper and the bevel objects, it doesnt work.

Demonauthor Films: I must be doing something wrong because once in edit mode, I cannot rotate the path object. Using Blender 2.93. Also tried in Blender 3. Any ideas what I'm doing wrong?

Koils Natural: I like to see work done in blender cuz Z brush is out of my budget right now‍♀️

Nishant Dhar: I tried it in version 3.0 and the Bezier curve is disappearing after applying path and circle curve. If I change taper radius from 'override' to 'add' then it appears but tapering doesn't work. please help

bean bag: Gold, this is GOLD

Danny Dust ツ: THANK YOUUUUUU

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