Hair Sculpting For 3D Printing

Hey everyone, I would like to share my own custom Zbrush brush for sculpting hair for 3D printing and show you the process how to do it. It's bit different detailing technique compared to other hair brush I've found online, and it's really fast to create and edit for feedback. I hope you like it :)

https://www.artstation.com/tioxic

Brush download link : https://gum.co/hrxKIk

sample files : https://drive.google.com/file/d/1OHdaH...

Okay, hello, everyone, my name is wanda in this video tutorial. I want to show you how i create the sculpted hair, the similar technique, the same technique that i use for my recent project. You'Ll find fan art. So, as you can see here, the hair is fully sculpted. I don't use any fiber mesh or hair and for setting something like that, so the main purpose for the 3d sculpted hair is for usually for 3d printing. Usually i do this type of hair is for all my previous model that i did for collectible toys, something like that collectible statue to make a hair like this, i use my own custom brush. I will show you in this tool like this. First, all you need is a single sub tool. Please make sure the soft tool have the uv map. So, as you can see, when i put the texture here, you can see the model have a uv map already, if it haven't, then you can add the uv map in the zip, login and then uv master. You can just press unwrap and let the process begin and after you have that sub tool. All you need to do is you need to load the brush, you you press, brush and then load brush, and then you load the brush hair uv. As you can see, there is a four type of brush: there's like a three hair type like three qualm of hair, another double the single hair for detailing, and then the the fourth one is flat is usually for me. I use it for like make it front here: okay, let's start with the the first one, three hair clamps that we, how first is just you just drag the brush like this, so you can see the brush the hair is generated, so you can set the sharpness. The of the tip of the hair on the stroke, and then we see the size you see, and then this one is for the tip of the hair. This one for the root of the hair for the tip you can like shrink it. If we want and then you can press it once more, as you can see, the tip is now is strong. After you satisfied with a single hair clamp, you can split your model into two. So there's the base head, something like this and the the the second one is the hair itself. So you can see over here in the subtool palette. You have split and then press split on mask point over here now the software is turned to two like this. So we we picked the second one, the the hair one. You can check the what is called again the frame mesh. I forgot what it's called just press, the shift f, the wire frame i mean, and then you can press the d button on the keyboard to show the dynamic subdivision and then there's a pop up like this. You just press. Always yes, and now you see the hair is now smooth and the next step is: we need to load the hair texture for this hair. The way i do is by press the surf surface, and then we press noise. As you can see, there is the open, a new windows thing and then we press open, and then we load the same file inside the folder. As you can see now there is a line. This line is actually up here because i insert the alpha in the noise. You can change the scale of the hair like using this one like the alpha scale. You can like increase the density of the hair or reducing it, and then you can change the strength of the brush. The strength of the alpha like something like this stronger or even lighter. I prefer stronger because in the sculpting hair, usually the hair details is lost when it's got printed, so you need to have a stronger detail of the hair strand and then press ok, as you can see now, in the view part, the the hair is already have Texture and then the next tab, when i i use this one is i turn off the noise you you see over here. There'S a noise, you press that one off and then we back to the previous one and then usually i do like press the group by normal. This one can be found in two polygroup, so it's over here group by normal. You can set the maximum angle to like something around 35, something like this and then you can group by normal and then it's create a different color for strand. Probably the one strand is split into like five. I think and then you can press the crease poly group border can be found in the geometry and then where is it crease and then crease poly group border and then bang as you can see now before it's it's smooth. But when i press the crease poly group, it becomes sharper okay. Next, usually i i made it into another auto another group like split by group. You can press the auto group and then you can use the move topological and then increase the brush size, lower the intensity, and you can start move around the hair clamp next after you're satisfied with how it's look, you can just press noise or before that you Can go to the geometry we press shift d to turn off the dynamic subdivision level is, is inside here dynamic and no dynamic subdivision level, and then we can press divide for several time. I usually press it until like subdivision five and then the next thing. I do is just press noise and then apply to mesh, so you can have this type of hair. If you want to add another hair, you can just go back to your head files head sub tool, and then you press another one, and then you can add the. For example. You can have the smaller strand of hair, something like this. I usually add it. To recap: break up the the hair, so it looks like have a more strand hair strand, something like that yeah and then, if you want to move this thing, you can use the transpose. You can press the the q, oh the w, and then you press this one gizmo 3d, you press y and then there's a transpose line like this. You can press you can create it over something like this, and then you press this one and then press alt. As you can see, we can easier to move the tip of the hair, something like this. If you're under hair a little bit sharper, you can just isolate this one and then you can use pinch. Maybe something move? Okay, i hope it's helped so have a nice day.

규잉: The reason why the brush doesn't work properly without uv : You have to draw a brush on the unwraped mesh to maintain the uv of the brush. If you apply a brush to NOT UV mesh (Dynameshed mesh or anything), that hair Brush's UV disappears. so you going to ZRemesher -> Roughly Unwrap -> Stroke brush on unwraped mesh. Thank you so much for sharing these good tips. ^0^/

Yiho C: Adding the hairline detail by noise maker is genius, thanks for sharing your way! Your sculpture is amazing too!

Tokiidokii: Hi, I've been struggling with trying to use your brush. In your sample tool provided (hair on head) it has UVs on the brush being used, but when using the brush on another scene there are no UVs, so adding surface noise is very weird. Do you have a fix for this?

Eduardo CGI: Excellent work over here, I want to thank you for this amazing support for the community, cheers brother!

GokuX: Thank you so much !! This has solved all the problems I was having with hair!!!!!! Thank you

Venner Will: Hello! I hope you can keep making videos. I loved this tutorial! thank you for share your knowledge!

Emre Lee: great tip! I was sculpting each tiny hair by hand.. this will save me tons of suffering, that I can later on use it for giving the natural look to the strands. thanks!

bmann78: How to do you avoid the vertical segment lines that noise maker puts on the mesh making the hair strands look like they are in segments rather than a continuous flow?

Henrique Portela: your work is AMAZING. I'm in love with your statues for Prime1. Cheers from Brazil.

thanh thùy trần: thank you a bunch for sharing your brush and this amazing tip ^^ . it helps me a lot

King: This is wonderful! Thanks for sharing

オーフィス: Very helpful ! thank you so much ! I really want to know more and how do you rendering your 3D model !

Askoltik: Amazing tutorial, thank you

Jaganshi Adriano: excellent brush and technique too, very original congratulations on the video, does the texture also come in this download file?

oro 121: For some reason, the texture on the surface is just straight lines and not repeating the curve of the hair. Any suggestion?

LazyNg阿懶: Very useful brushes, thank you for sharing

Jeong Chaeran: Very helpful! Thank you very much ;)

Rebel S. Azbeler: So awesome! Thanks for sharing.

Lucas Gomes: Amazing! Thanks for sharing!

Shinly Li: Thank you so much, this will help me a lot!

신기루: I'm Korean. She doesn't speak English well, so she's using a translator. thank you so much for the video I am currently studying 3D and this is a really good video. I look forward to your wonderful work in the future.

Rafael Coutinho: Thank you so much, this will help me a lot!

DJ: I don't use Zbrush but this is very interesting, good video

기현 이: Awesome! Thanks for sharing:}

Pellakalionペラカリオン: 8:15 Thank you so much ^^!. I didn't know that tip. Very useful

BRATyXa: Greatest video about hair. Very helpful.Thanks a lot

Wang: really nice ! thanks for sharing !

Khoa Lê: Awesome ! Thanks for sharing!

Ju Destefani: Oooh thank u a lot ,this's so perfect!

Shuaiqi Wang: Wonderful tutorial~ Please make more videos about 3D printing~‍

Kenshobu Q: I don't know why but first time i tried this it didnt work, got random stripes when adding noise. Second time it worked (restarted Zbrush).... If you create hair with his brush and you have dynamesh on it loses the polygroup (maybe its a normal thing in Zbrush), but i'm not sure why it didnt work for me the first time. Also, can you or someone please tell me how this amazing artist created these brushes?

Keeferino: hey bro. this video is amazing first of all. ive downloaded the brush multiple times but the alpha isnt working for me. its just full-on broken. maybe take a look at it? please let me know. im wondering if its something with on my end or is the file broken.

Leonardo Bueno Antunes: thank you very much....oh i would totally buy a course by you :) amazing work

EagleWingz7500: OMG! Terima Kasih! This is very helpful! <3

G A: Very clever way of making nice hair

Henrique Portela: Please please do more content about your techniches, some tips and tricks.

Augusto Ribeiro e Silva: God tier tuto! and free, insane!

Zidan Ridani Iswantoro: Thank you wanda for sharing this stuff

頭が痛い: Very useful thanks

Kenneth Lau: awesome! thanks for sharing this dude

John Cheung: Great tips ! thanks

I got inspired: Это потрясающе

Fudiluo Sa: Thanks a lot. It's really clever to using noise.

CaasperART: Misi bang mau tanya Untuk base mesh karakter, biasanya pake apa ya bang?(zsphere/polymodeling/..) Terima kasih :)

Michał Nowaczewski: WOW! Insane, you are the best <3

Muhammad Hafizh Islam Sadida: Keren bang ❤️❤️❤️, kapan2 buat tutorial armor hehehe, saya kalau buat armor walau pakai Hpolish brush kok tetap nggak rata ya permukaannya, ada saran kah ?

Char Gel: I'm a fan now, thank you for the video.

akihiro mogami: Very smart way!

Ariel Marco: It doesn't work for me, I don't know if it will be my version of zbrush. When loading the brush only one appears, it is not divided into 3 like an IMM curve :( I wish I could make it work thank you very much for your generous contribution

la motta: thank yo so much dude, this is will helpful for me.

虞夏: thank you for sharing!

ZephrusPrime: Do you sculpt in pose or do you end up rigging and then posing your characters?

IzFan Art: Awesome!

KwanYu Yang: very useful

Buck Fangs: Excellent video

MOACIR JUNIOR: Best tuto, thx man!!!

Jojo: Thank you for sharing

Amir Babaei: Thank you so much

i j: You are a lifesaver

Rockwell: Woagghhh gilak bang, semoga dibikin ama prime1 studio jga ini wkwkkw

Lee Setiawan: Niceeee

sajan s: Is the hair is already uv unwrapped?

Moh. Fachrizul Zidan: Gilak” masih gak nyangka yg bikin prime 1 studio nier automata, btw dapet gratis gak bang statue nya hehehehe

Rafael Tallarico: How much? Where I can buy?

Disguised Lion Gaming: for some reason the hair alphas do not match.

손인규: You are my angel

ali akdogan: thanks so much

Eichizia: tysm :D

Jona Yuna: Wow this eula is beautiful

Faisal Swan: How many i paid for this figure?

9049 Satria Rizqi Fathullah: rispek bang makasih, <33

Hikka: Thx

Artkanum sculptor: what is the reason why the head must have uvs

Attawin Walse: zbrush 2021 ?

Christopher: Eula

You May Also Like
More Information

Leave Your Response