Stylized Hair Creation For Beginners In Zbrush

I will teach you how you can approach to stylized hair in a more beginner and friendly way in ZBrush.

Get Started with ZBrush (Complete Basics)

https://www.youtube.com/watch?v=yOu5UQ...

Download Brush

https://dekren.gumroad.com/l/de_hair

Concept Art by Ashline

Special Thanks to

Dan Eder

Dylan Ekren

Chapters

0:00 Introduction

00:26 Download Brush

00:35 Brush Settings

01:05 Hair Blockout

02:21 Using Imm Curve

10:08 Recap

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ZBrush Secrets Complete Playlist

https://www.youtube.com/watch?v=4LDGC2...

Get Zbrush

https://store.pixologic.com/zbrush-202...

Get Zbrush Core Mini (Free Version)

https://zbrushcore.com/mini/

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#stylizedhair #tutorial #zbrush

Greetings: everyone in this video i'll show you my hair creation workflow for this character. I will divide this tutorial into two parts: the blocking out process of hairs with primitive shapes and using immune curve brushes on top of them special thanks to dylan akaren for the imm brush. He is providing for free and special thanks to dan adder, from whom i learned this technique. The purpose of this tutorial is to make it short and quick, but explain you all the key points of the workflow, so i am going to be using an imm curve. Brush petalin accurate link is in the description, download the brush and store it into your zbrush library. Now by default. This brush runs something like this. I will do some tweaks to make it more. Appealing. Watch carefully now go to stroke and dock it on the either side, go to curve and change curve steps to 0.27 go to curve, modifier click curve, fallout click fv to flip vertically and change curve to something like this. Now, when you use the brush, you would see stroke something like this and that's what we want now that we have set our brush i'll, get back to my character. The first most important thing is the block out. Blockout is needed in almost everything: either you sculpt the entire body or just the hairs blockout lets you see the big shape first and gives you enough satisfaction or confidence to continue here. I am blocking out the big shape. First, the concept art i am using is from ashlynn checker art station. I really love the expressions on our artworks now in the blockout process. I always try to figure out the big shape. First then, the smaller then the smallest, because as humans we always see the big shape first and details later for the block out. I apply this same rule either i am sculpting animal human furs, hairs or anything. I try to see the big shape first. At the moment, i am looking at my references and on the skin trying to replicate. The shapes observation is the key to success. If you're an artist and to improve your observation, sculpt a lot or even you can sketch half hour a day just sketch anything sketching. Does help i do it sometimes, but it is not necessary or need to be good in sculpting. Now i'm almost done with the block card. We can see a proper structure, a base of what you will about to get when we use imam cup brushes on them. Now i'll use the head to use brush, we have a majority of these brushes. I use mostly thin a and simple a so while selecting simple a brush. I will do the stroke settings which i have explained you in the previous part, go to stroke, dock it and i will just quickly go to curve and change curve steps to 0.277 and go to curve modifier and change the curve falloff. I will flip it by clicking flip vertically and just add another point here and just click and drag after i like the curve like this. Okay, now we are all set to add the hair strands using mm brushes. All you have to do is just make sure your heads block out are selected, go to stroke, go to picker and make sure go to depth and make sure it is switch it to current g from one z. Okay, one z will add a z point when it begins, but using the continuous z it will just snap onto the surface, and now i will just make a stroke, see the magic and it will head the air strain like this. Now there is a trick to it: okay, i'll undo it the longer the stroke will be, the thinner it will get and the shorter the stroke will be the thicker it will get. For example, this was the long stroke, so it is a thinner, and if i make a shorter stroke like this, it will be thicker. Okay, i can always just increase the brush stroke, make it red and click it to make it more thinner or just break it down to make it more uh, shorter and thinner, and this is how i will add all the im curved brushes like this. Okay - and i will just fill it - the major parts like this and like this, and if you want to remove the curve, just click anywhere on the surface, and it will remove it and you can make overlap it. You can just go here and just overlapped it or you can just like this, and it's all about trial and error. This is the part where you have to be patient and be good at observation, because you have to feel this all the hair block out with this mm brushes and by one by one. I will just try to add it. Okay, now you want to restrict it to add one brushes one stroke, you can add multiple it, for example. Here i will add, i will just accelerate this part and i will make a big strokes like this, and on top of that i will make big stroke like this. So we have two heads on the same surface now and we can just tweak it by going into move brush and there is another brush. If you press, b m, there is a move: topology brush. Okay, it only moves topology. Where is it here? It is move topology, it only move the individual topology, for example. If i choose move topology, i can just move and place individual head strands without other brushes to be in effect, and just like that you have to be fill it now. I will just push this trend aside and all i can do is i can just duplicate this trend. I will just duplicate this trail and i will just auto group it to make it all polygroup at once and fill it with the same colors. Okay. Now we we can see it better, all the hair strands. What i could do is, i can just select it and copy it, and i will use the transpose tool and i can just make it thinner and just like that. I will try to add more strands and do a time lapse, because it is getting boring. Do so now, after filling it with the mm cut off brushes, and you could see that the heads look completely different now it is looking more appealing with all those sharp planes and you could say that we could have used edge polish or trim brush to make This effect, yes, of course we can do, but i always say that work, smarter and not harder, and if you have this brush uh, you should utilize it and what you could do as a final step. It'S completely optional delete the base. Okay, the base we have made for the hair, which is working is the base for this hair strands deleted. For example, i press shift f on your keyboard. I select the benet part like this. We have made, for example, like this and just hide it and click delete hidden to delete it. You could go to geometry, modify, topology and click delete hidden. I have just made a shortcut here just like that. Select another primitive and delete it like that. Select another primitive which is beneath the working as a base till it hidden, and just like that. You could delete all the binary primitive, which will give you a more dynamic hello and, for example, i am deleting here and delete hidden and it is deleted. This is what i do with all my models, and this is how i make hair and, after deleting all the primitive you would see something like this. This is looks like a final version. Of course, i deleted the base meshes beneath some of them, some of them. I kept it, but i polish it more. Okay, the single single hair strands, i used move brush and i just polished it more. I gave it more time the more time you give the more better. It gets. Don'T rush your models. Okay, if you feel tired, take a break and comes next day and always market finish when you are satisfied completely. So let's recap: we edit the base meshes as a hair base, and then we added the head tubes. We tweaked the d hair tubes and fill it with all the base meshes and in the end we deleted those beige meshes and gave it a more dynamic hair look. So this is folks. I hope you like my tutorial - and i hope you spread this video, especially this channel, to all your friends and related for anyone who want to learn g brush and especially want to create the stylish hair in zbrush, and i will see you on the next video. Please take care until next time goodbye you

Khatri3D: Join Our Zbrush Community if you haven't :) https://www.facebook.com/groups/4184367384949562

vjekoslav baric: Thank you, great tutorial and really good looking hair

ST WORLD 8K: Great work ❤

Karel Chytil: Beautiful work

junaid alam: Thank you soo much

ST WORLD 8K: I'm interested to learn ZBrush. Can I learn?

Ahmad Jd: Which software is this

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