[Free Zbrush Tutorial] How To Create Hair With Imm Brush

In this tutorial, we're following Marlon R. Nuñez and his process for crafting hair with IMM brush inside Zbrush. Together with this tutorial, you will get a free IMM brush for your own experiments, and learn how to make one, too! ***MAKE SURE YOU ARE USING ZBRUSH 2020!!***

DOWNLOAD LINK: Get the brush and the tutorial replay here: https://academy.artheroes.co/imm-brush...

Hi guys this is bar Lunas from our heroes in the next tutorial, I'm going to explain you how to create hair using an mmm brush inside of ZBrush, so let's dive into it. So the first thing I'm going to explain you is how the eye movement brush is built by itself. So I'm going to create a sphere and I'm going to just create a stroke. So I can show you how is already built it, as you can tell, the root of the hair is already embedded inside the sphere, and then the tip of the hair is a slimmer by itself. This here is created using as lastik mode on, which means that I can reshape the cure without loosen the shape of the hair. The next thing that you should know is how to smooth out the stroke without loosing the shape of the hair. So right now I just going to draw a very regular line, so we get a very funky hair shape if you hover your cursor over the stroke, you're going to notice that the cursor turns blue. So if you click on that stage and then hit shift, you will be able to smooth the curve, but the shape the shape of the hair will be retained. This is very important because in some cases meanwhile, we create here here tends to snap in very regular places. So it's very important. We are able to smooth out certain areas or even the whole branch itself, all right, so we just you know, let's just dive into the hair in order to work with an mmm brush which you'll always have a mesh without subdivisions, so we're going just to duplicate. My previous cat and I'm going to delete all the subdivisions levels I'm going to rename it. So it's very obvious that is the head that I'm going to use for the mm and brush the first thing that I like to do. Every time I'm working here is focusing on the frontal hairline. This area is extremely important because it tries to read the shape of the hair, so I'm going to create a first care, strap that starts from the frontal hairline, so I go to create a new stroke. The good thing about this mmm is that already is working with the elastic boat on and it's going to array give me the option to retweet it after the initial stroke, so I can reshape it without loosing the shape of the hair once you're uncompleted satisfied. I tend to delete the curve and maybe just with a move brush make some small tweaks. Now I'm going to move to the other side. So now I'm going to come back to the previous brush just by clicking again in the brush palette. Something very important about this character is that I was not using any reference for me was more of an exploration work, so I got just to draw a stroke. I'M going to smooth it out to make sure that shape is clean. I'M from there I just going to tweak it and trying to get initial shaved already gives me a clue where I crash what I should actually hit into so right now. I just keep orbiting around trying to figure out where it's actually the best solution here and something I realized that I wanted some wind action. So if we want some wind action on here, normally in areas like, for example, the route, it should be already closer to the sculpt. So I'm going to start already tweaking that trying to make sure that looks natural but also looks nice to create a her base. Mesh we're just going to paint a mask on top of the head. The most important is that you are able to cover enough space, so you can extract an initial shape once you're completely happy with the painted mask. You just have to go through subtools extract and make sure you extract with zero thickness. Every time we do an extraction. That apology tends to be quite dense, so normally I like to go to ciri measure and play with the lowest value as possible. So we have a clean topology from the beginning. This hair base mesh is only going to be used to create or mmm brushes on top, so when we use it on the final render that is very important to have the claim from the beginning. Now I just going to give some thickness with panel looping and then with my move brush, I'm just going to start really tweaking the shape, so I cannot really see how it's going to be the final shape. This part, the process is quite simple and it's more about exploration, also depending on the reference that you're using, but it's very important that you are able to get an initial hair shape. So are you are going to see that also in areas like at the front front, hairline and also areas like the region of there here, I'm going to be even a sculpting on top and the reason? Why is that? It'S very important that even if it's just a base mesh, it's going to be looking at ready like here. So we have some initial clue about how or mmm brushes are going to be looking like or how the stroke are going to be head into. So at this stage we already have or hair basements done and it's time to already start adding more hair strands so with the same mmm brush we're going to already start playing with it. The process is exactly the same way that you can tell we're going to create the strokes, we're going to smooth out, if it's necessary and then with a move brush, we're going to start replacing and also trying to make sure that it blends, naturally, especially on the Roots the rule number one every time you're working here is to make sure that you focus on the major forms. My Mayer phones were talking about the major volumes so right now we're playing with mmm brushes. We need to make sure that we're working with very thick mmm and we cover all the empty spaces - did that initial hair base mesh is going to be deleted eventually, so it's very important that we cover all the spaces and they are not hold so this first. This first part of the process is to just cover the area and make sure that these Mayer volumes are happening. The second part of the process is focusing on the blending from those major volumes. Something very important is that, even if we're playing with the mmm brushes, they probably are not going to blend together very well, so we should try to avoid intersections and also, we need to make sure that the roots of the hair they are blended. Naturally, their areas like, for example, long hair we're going to have different regions of the hair left and right. So we need to make sure that the roots are happening and they are blending. Naturally, I just keep orbiting around trying to make sure that those intersections are not happening and the volumes are happening nicely. This part, the process tends to be this lower part, since we are blocking out the major forms so feel free to take your time. Don'T try to rush up as this going to drive already the most important look of the hair. Now I'm going to start with focusing on the back side of the character so for that I'm going to create just one single stroke. Try to make sure that is simple enough and then I'm going to make some duplicates of it. The reason why is because most of the hair from the back tends to have some very similar shape, so after making all the duplicates, I just going to start reshaping as a group and also individually to make sure that I have enough break. But also those volumes are happy also on the back. I still feel there are some areas they are not covered, so I just keep creating some few hair branches to make sure that I cover all these empty spaces. Something that I tend to do is always playing with polygroups. There is no way I can play with. Polygroups is that you can isolate hair branches by itself, so in some cases is very important, because it's not always you can access the hair branches very easily. In the sculpt, but you can also do it just by a poly blue also, that is very important already giving some color information. So I knew that this girl was going to be blond. So I just try to already give that look, and that is already going to start giving me some clue how the hair should be looking like once you are completely done with the major forms is where you can erase her making the breakups. So for that using the same brush, I just going to play with a very small size brush and then just add in the flyaways. This is going to give that nice and realistic look and this probably the part of the process that you are going to enjoy. The most since the mayor here is already done, and you are just pretty much just giving some life to the hair. So at this stage definitely I don't play with any reference. I just try to make sure that it's looking good and also the forms cannot go in the wind action that I was trying to Amy for at the beginning. As always, every single new brush any single new mmm brush that you place make sure that it blends. Naturally, so take your time to even smooth out also with a move brush, try to blend the roots and make sure there are no funk intersections. I keep orbiting around trying to make sure that I understand which RS should be covered or not at these points, as you can tell, the hair basement is always hidden as it's not computing necessary. Now, I'm just going to add some small strands just to give the the final break of the hair. So I really hope you like this tutorial. If you have any comments or any suggestion, just let us know and give us a comment in this video. We will always kinda reply. You alright guys. So thanks for watching

Harry Sanders: This is one of the loveliest, liveliest semi-stylized sculpture I ever saw. Very nice.

Carlos Orozco: This is by far, the best tutorial that I have ever found! Thank you!

angus coleman: Very good video. Un question: during the work, you sometimes make visible only the basic undermesh, or only the current stroke brush (hair). Wich command do you use to do that?

Eric Stodolnik: This is so awesome. Thank you for this brush! You're truly a hero.

CHITUS💙⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻: What an expressive portrait you've created, good job

Raphael Oliveira Ferreira: Amazing tutorial, man! Thank you very very much!!!

BuzzKirill: What an expressive portrait you've created, good job

rey F: Thank you so much for the tutorial and the brush!

Animesh Anand: this is the simplest yet best hair tutorial out there

hopalı: I watched many video tutorials about hair. Your video tutorial is very clear and the best. Thank you!!

YouTube SucksDicks: How do you make the start of the curve geometry orient to the surface normal? Do you have to have a closed hole IMM, or is there some setting for it?

Metin Saray: Thanks for this. However, the brush doesn't seem to work for me. It only leaves a line and no thickness. Is there a solution to it?

Ben: is it possible to convert these type of geometries to guides in cinema 4D? my current technique involves converting fibermesh to c4D hair so if there was a way to add an intermediate step that allowed it to be used with that plugin, it could save me so much time

Tara Albanese: How do you copy and paste the polygroup/single strand of hair? (also thank you for the brush)

shirley lam: How do you make each strand its own color and sub-tool? It's been so long since I've used Zbrush so I forgot how to do so. Can you list step-to-step tutorial buttons to press, so I know what to click to get each strand its own sub tool layer and color? It would be very helpful thank you! Split tab in sub tool, split hidden is grayed out and is not an option to click

Aheed Studios: Can you please tell me how do you keep the front end of the hair strand faced inside the surface! Is there any curve setting?

Son of Thors: Do you have a tutorial on how you created this brush? I wanna create my own but I can't get the root to twist and snap to the surface like yours.

Joshua Radloff: Thank you soooo much for this brush man!❤

Sahar Khalid: thank you for the imm brush !! very useful

Ryu Ryoshi: Hoy did you smooth the hair strands? Did you subdivide?

tumultuous force: I loved this tutorial ! thanks alot

raul ramirez: Can you export this into maya ? Or would it be better if I take the whole model into zbrush?

vertigomaniac: What would be the best way to go UVing something like this hair?. Do they all occupy the same UV space?

Eric Marcen Castro: Hi! Nice tutorial dude! I have the same problem with the version, doesn't work, I´m using Zbrush 2018, help me, please :)

Klerosine: Hi! great video of yours, but I have a question I Downloaded the brush and when I used it, Its thin like paper thin. how can I fix this? am I missing something?

Nicolas Castro: Nice tutorial Bro, I see do you have in this model an awesome material for the skin, do u can do a tutorial about this?

gorans007: Hey man, can you tell me are you careful sometimes do not have overlap with the hair or it is fine in some places to have overlap?

Fettman89: Hey any reason why the brush starts with the tip of the hair instead of the base? This would be a really nice brush if not for that.

Mister Dry: Nice work! Thanks for share!

Avi A: Hi, hard to follow I do not have quick menu and loose that part completely on curve function delete. Please share interface and hotkeys so I may follow along, thanks.

Bullish Gains: Do you do hourly tutoring via Zoom? Or know someone who does?

3D NovaRider: I usually accidentally duplicate a lock of hair and i dont know how im doing it, lol, do you know how you copy an IMM in the fast way?

CC-SAN: quedó hermosa

Dapeng Liu: Hi Thank you so much! This is very useful. But how to unwrap uv for this brush? Thanks!

benJi: That's very nice, but I kinda need to make a spikey anime hair and every stroke with this brush gives an S shape that I need like 20sec. to kinda fix in the right shape aaand do it again for the next 50 hair strands. So yeah, it is awesome...really, but now for what I need.

Arthur Cassimiro: Hey, I'm in zbrush 2019, i don't know if this is because of the version, but mine doesn't make an array, it does a circle...

Alex Andford: how did you make your screen with so small windows on the sides like box for materials, brushes and such?

irritator: thank you very helpful

nathaly: How would I export Just the hair? I want to draw the hair on zbrush and import it on my maya model

Lobo: is there a way to use this method in blender?

Minuscolo Chao: Thanks for sharing this technique

小冰: MOG!!!!Thankkkkkkkyyyy!!!(੭•̀ω•́)੭✧⃛ I have been looking for it

Katya Katya: Thank you very much for the Brushes

Basak Cirpan: thank u so much.! You're my hero rn :)

Tiny nebula: love this soo much thank youuu

Иван Иванов: Cool lesson. Waitin another.

Carlos Andreassa: Thank you!!!!

Andrea K: Sometimes IMM hair brushes are backwards for me? When I draw, the brush starts from the tip instead of ending with the tip. I legit cannot figure out why or how to reverse it. I've been googling stuff for like an hour lol. Can anyone help me? The provided brush in this video works just fine.

J C: Thanks, nice video.

eric remus: Amazing.

Leonardo Moret: Thanks friend, you are the best to be the hero of all, practice more

Joey Snow: How do I go back to edit past strands? (Omg. I figured it out. I feel stupid. Thank you for this tutorial.)

RonH_CG: Thank you!

Saeed Akhoundi: Anyone knows how in 3:17 the hair strands become a separate subtool?

Jonah Buonsanto: how did you get the hair brush into its own subtool?

iShatter: when i draw there is only the Curve showing for some reason, im on 2021.1.1 what am i doing wrong?

Qwerty Qwerty: Thank you!

Atfirst: Thank you so much

Arief 3DBlender: can somebody explain how after we create one hair and another is different subtools?

contacto info: Best hair tut for games, quick idea, etc.

Mustafa Adil Khushi: Im using this brush in zbrush 2020 but when I make a stroke nothing is showing except the curve dotted lines...What I'm doing wrong?

Lunyan de Rogel: ¿Como adelgazas la base del mechón?:(

Ximena Higginson: gracias!

unoensiete: For some reason the strokes does not have volume, they are flat :/

HugoPolo-LeCoffreDuGeek: great tips

Anonim Hediye: how you do subdivide hair tool which shortcut ?

3D NovaRider: Guys how do you smooth the imm mesh? there?

OM Studios - Architecture: It doesn't work, it just creates the same effect as inflate or magnify. how do I get it to actually work?

Tra Ho: thanks for your brush free <3

joaquin nahuel Morales: The hair in the download link its not the same :(

Abbas Khaled: beautiful

Ken Ken: Thx a lot, but where location is to put in brush, then 2019 can't to used, how about 2021 version?

XVel: so awesome!

Santiago Calle Vélez: Thansk a lot!

Khin Chan Myae Nyein: Hey. How did we press imm brush in short cut?

Haiqal Fitri: I struggling to paint on face after selecting it before extract. I can't paint it. I'm new btw.

neatpolygons: great stuff, just want to say also the girl model is very neat!

Eldrin Marcial: Hi.. The link says it is not available..

Timéo TRD: What is the short cut at2:00 ?

menna mabrok: Thank you

Alon Mix: THANK YOU

Marc JN: Thank you For the brush

Iegor Sekirin: thanks a lot

ali akdogan: thank you

CryptOmooN: Nice Work Bro Like it She's So Cute ♥

LazyNg阿懶: Thank you

TimeFliesAway: I don’t have “IMM_Hair” ? I use 2020 version tho

LittleKing Archery: Trying it with ZBrush 2021 and just get the stroke line, it does not become a material

Nodamage: how do u do the eyes?

Keinon Walker: This isnt the same brush

ashikur Rahman: Good job

Khin Chan Myae Nyein: what brush r u using? i can't see clearly.

Astora Geek: Cool bro Thanks !

ItaYo: when i use this brush smth weird happens xD itsnot a hair its a circle

Bob Meiners: Nice. Thanks

bibhas roy: she looks like aditi rao hydari!! amazing

J Alvarez: Why the brush is just a flat plane thoug :(

Pasha Papasha: How to register account on art heroes?

Alex Bond-Русский-: Благодарю

Guillermo Garcia: Where is the Johnny Deep sculpt??

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