Hair Tool Blender Addon - How To Use Tutorial

In this tutorial I will show you how to use the Hair Tool addon and create hair for 3D characters

Hair Tool

https://gumroad.com/a/209302643

These characters are from character creator 3 Reallusion suite.

Hair Texture Download

https://gum.co/HairTexture_Markom3D

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Extreme PBR Library

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Garment Tool

https://gumroad.com/a/209302643

Hair Tool

https://gumroad.com/a/209302643

Layer Painter for Blender

https://gumroad.com/a/827438195

https://blendermarket.com/products/lay...

https://flippednormals.com/downloads/l...

Scatter Tool

https://gumroad.com/a/317305971

AutoRigPro

https://gumroad.com/a/829928563

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3D Shaker Assets

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Scene City

https://gumroad.com/a/770225267

The Shipwright

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EEVEE Materials

https://gumroad.com/a/228832371

DecalMachine

https://gumroad.com/a/579581043

UVPackmaster 2

https://gumroad.com/a/303412339/GJgH - Standard

https://gumroad.com/a/303412339/pCrna - Pro

Super Texture

https://gumroad.com/a/916305011

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Hello, its mark, my torch Jeff Markham 3d and today, we're gon na be using the hand tool to put hair on a character. Now there were two parts to this video and the first thing you can do for me is it hit the like button. So, let's start off by creating our hair, so I'm gon na select the character tab to go into edit mode. I'M just gon na go inside view and Zedd wireframe and what we want to do is select our hair, where our hair's gon na be so I'm just going to grab all this and select all that. So we've got our vertices selected that we want to be here, I'm going to come up into the vertex group. Let'S create a new vertex group and we call this one here. I don't make sure you hit that assign button and then from here I'm gon na kind of do a little bit fancy where it's gon na be longer on the top and shorter on the sides from here. I'M gon na press C and deselect. Some of these hairs, so all these, let's deselect, that new vertex group and we'll call this one top hair assign now what I can do is come back into your hair and go select, come to the top here and select deselect, and then we can come in And create a new vertex group going side hair and then make sure you hit that assign button. So first off, let's go with the top here, I'm just going to deselect everything and go select. Let'S come into our particles, new particle system, hair, let's press Z, to go in solid mode tab to go in salt mode from here. I want the hair length may be 0.75 oops. Sorry point O 75. Now that's even a little bit long! So let's go point O five beautiful, so it's about 5 centimeters long! Let'S come down into vertex group and density, we're going to select top hair there we go so now. We'Ve got our all sitting on the top. I'M going to press n to bring in the side panel and I've already got the hair tool installed, but if you need to install the gate, edit preferences add-ons install the add-on, double click on the zip file and then just enable it so from here. I'M your object mode and go particle edit and now this is where we can start kind of grooming. Their hair just increase the strength, and I'm just gon na quickly do this and there we go kind of got their hair painted from here. I do want to puff it up a little bit, so I'm going to click puff on the left, hand, side and just puff them up a bit just so they're not directly stuck on the head from here, create settings and interactive grooming, and then we can see Our hair particles, how they look mmm, they don't look exactly like. I want I kind of want to brush back a little bit. Let'S just do it like that, and then a little bit more puffing cool bananas. Let'S make sure they're aligned correctly someone go to alignment there, we go. That'S looking much better. I think I've got the right number of curves on there, so I'm just going to leave it. As is I mean I could generate more child, but I think that's fine. Let'S just go into object mode and we can see what we're looking at so to me, that looks fine. However, from the behind it looks a little bit ugly, but we'll deal with that. A little bit later, once we're happy with the mesh we select the mess, mesh control, shift H to bring up this radial menu menu and we need a curve ribbons to mesh ribbons, and there we go so now that top here is now its own mesh. I can double click here on the top of left. I'M just gon na call this top mesh, probably top hair, would have been better. Let'S select the body again, I'm going to delete the edit. That'S fine come back into the vertex group and we're gon na do side hair there we go. I don't think five centimeters is, I think, five centimeters a little bit too long. I only go down to maybe 0.01, so I've only got about one centimeter thickness from here back into particle edit and then, let's just kind of redo, some grooming kind of flowing. What hair would look like all right? Let'S just do this quickly, lardy done there. We go so that's looking nice, let's go back into interactive grooming. Now we can see that's looking rather funky. So let's go to little lineman. Let'S just double click on that one and that's looking horrendous. Let'S have a look. Select. Our body go back into particle edit and then we can actually give it some length, so it come back onto interactive grooming. Can we give it a little bit more length and you can kind of see that we're growing all those hairs a bit more? I think we might have grown out a little bit too much, I'm just going to kind of go a little bit more closer to the heads, and I mean you can see that it looks really patchy and not the best, and we will come back in and Kind of fix that up - and here we can probably generate children at the moment. Our child count is a hundred. But if we want to include the parents over here - and so that's increased - all that maybe let's add in an extra 500 - and so that's not too bad - it's still fairly yuck fairly patchy. But we'll do with that. We can see some strays down here which will get rid of in edit mode. So for now let me go back into object mode. Let'S select this hair, which just looks crazy all the way up here. So let's just maybe fix that up quickly. Particle edit and I just want to brush these back, I mean, obviously we can increase the size of the strand, maybe to one and we can see if it's a lot thicker, but it still looks like rubbish, wrappers yeah, so I'm gon na go into object mode And we've got some strays here. Maybe if we go back into particle weight reset tilt a line tilt turn on the interactive grooming got ta get do that again, so it's looking somewhat better, but still you know just something seems to be missing that there looks bad. This here looks bad and obviously can see how much I'm tweaking it just to try and get that look. I think maybe The Strand with is too big, maybe point seven-five a little bit smaller, but got more gaps. So now we move into the second part from here: I'm gon na have the body selected. Let'S come over into the materials I'm gon na select head and from here we're gon na come down into texture, I'm gon na add in the brush. Let'S open our hair image, which is, if I just come into a texture, paint, come down and select hair just like and show you what it looks like. This is what our hair texture looks like this file is available on Gumroad. There is a link in description. This one is for free, let's just go back into the body there we go sorry, this needs three, the head and so from here. What I want to do is paint my hair texture onto the actual base of the head and what that'll do is we'll kind of fill in those gaps. So from here at the top we go texture, we change tiled to stencil, and now we've got our hair to actually here I can right click and move it around. I can control right click to rotate nothing shift, right click and scale. So it's kind of put that where it needs to go and then I'm just gon na start drawing while stenciling. However, you want to say it and you see that I've only done just this a little bit, let's get it back into layout and we can really see the bits that I've already done. You know from this angle: it looks not too bad. So what I'm going to do now is I'm gon na quickly go. Do the whole heads let's texture paint and if you really wanted to you, can come over on here on this side and paint it on, but I'm just gon na do it through here, and so we can see those all those little gaps. I'M just trying to fill in what I might actually do is come in to back into layout. Let'S maybe select that hide and hide, and then we can see all the parts that were missing back onto here and then, let's just quickly fill in all those holes. You all right, so we've done a lot of the hair except the front here, because I want to put a little bit extra work in that one, i'm going to alt H, so we can unhide back into texture paint and then we'll try and do this as Nice as possible, just something like that. I just want to keep the board up there. We go and now, if we come back into a layout, hide hide and there we go so now we can see where we need to paint finish this off there we go. So that's looking pretty good. Let'S go back into the layout now alt, H, nice and now, if we kind of like a look at from this angle, we've got no white blotches, underneath that's going to tab into edit mode. I haven't converted this one. Yet someone II do control, shift H, curve to ribbon mesh and we'll call this side mesh, and then we can get rid of that particles simulation and then from here we can go in and start I'm just gon na start two leading hairs, especially the ones that Just what are you doing? Alright, don't like you, don't, like you nope this one in this one control I'll delete the vertices that one that one that one that one control L delete vertices and then we haven't now we've created some hair. I think actually, technically probably should come a little bit down here as well, because he doesn't really have much of a sideburn. So maybe what I might do is just go. Ctrl L side view control, o shift D, it's gon na. Maybe something can I can that I think maybe this section here. What I'm gon na do is go see. I'M just gon na select whatever is in there turn on proportional editing and anything. That'S connected, I'm just gon na get G and we'll just move that back. Let'S go into Amy. What do you look like? We can see that line hair line there, but from here you can't really see it. You can see the kind of the layers of these textures so a little bit more work and maybe a little bit of randomness that would have fixed that problem. If you wanted to be ever so pedantic, which I probably will be moving forward on the grader models. Ah, I'm just going to zoom in I've still got proportional editing turned on it's something like that and then kind of just aligned it up and back a little bit, because I kind of want that those hairs here, especially growing off that hairline texture, that we've put In so there we have it. That'S one way of creating hair with a hair tool. Add on defecate for what the hair texture the link is in the description. Please help me out if you want to pick up this add-on, there is a link in the description as well. Please make sure you help me out subscribe to the channel. If you haven't give me a like leave a comment down below just to bump up those YouTube algorithms and if there's anything else, you want to know, please let me know:

reezlaw: Straight to the point. In under 2 minutes I knew what I had to do. If only all tutorials were like this

Truth Searcher: It appears you used the built-in shader of Hair Tools. It would be good if you you could do a tutorial on how to bake the textures/ UVmapping and exporting as FBX etc on the hair mesh generated by Hair Tools. Thank you

Matt P: Cool! Except when I make a second hair particle system for the sides, it breaks the width slider, forcing me to increase it way past 100 just to make the width even with the top.

Supasuoa Suoasupa: much needed tutorial and much needed explanation covered finally. Thanks a million Markom. More please!

Rushboard Technologies: I think the Hair Tool is great for longer hair, but if it's not going to be affected much by external forces, you should use small Curve Splines. I suggest you look at this tutorial on the subject, which could be adapted to suit the character: https://www.youtube.com/watch?v=t2XjdzzWCqI You could further add light amounts of paritcle hair on top of the splines (I recommend where the hair bridges at the front, areas along the top either side, and down the mane at the back), so you have surface strands, but still the detail beneath as well from the soft-body hair, creating suitable depth.

Adil Mehmood: Brilliant video and well explained. Keep up the good work captain...

Akmonx: Thank you, great presentation of workflow.

Whitewash Studio: Pretty nice add on. Thanks for sharing!

Женя Лукьянов: Hi, please tell me if there is a link to the library with presets from this addon? Where can I download it?

Tommy Hogan: Is it possible to rig a character and animate them if they have particles (hair) on them? I've been trying but the hair doesn't stick to the skin once I make key frames to animate them

little Johnny Gas: Cool addon! Thanks for sharing!

Whitewash Studio: I’m trying to use the curves from mesh and for some reason all the uv maps even though set are applied incorrectly. Has anyone else had this issue?

Databuster: are you able to make stylized hair or is it just realistic hair?

crusty21: Can these hairs be imported to DS ?

Aditya Putra: Thank You... But how to import That to Character Creator?

Vuyani Masango: Great video! How do I create a huge beard along with the hair?

Prashanth Varma: This is one of the video I was look for. I have a question. I created a head model using face builder. Can we create eye seperately? Do you have or know any tutorial on that plz?

BrowseTube: Nice tricks to patch up holes or bolchy parts, what about last stream, will you upload it. Hair tools is great, but mesh is high poly which is not good for animation ready. Any plan to fix it.

Nunya Bizness: What a cool add-on.

Exposure Games: Just bought this tool. Don't expect Markom to respond as it's a year old video but maybe on of you can help me. When I press Interactive Grooming, my hair doesn't "thicken". In fact, nothing changes, other than "Interactive Grooming" highlighting the word selection...

Di Muhammad: hi Markom ... i have one problem .. when i create hair they are transparent ... what to do?

OOTO: Did you use the hair tool for eyebrows as well?

HARIS MUSTHAFA: Very helpful..

Ed Rey: How do I change the hair card color?

HUGABUGA-IL: Thanks❤❤

sidgejay: Awesome

Markom3D: Do you think that the Hair Tool addon is a great way to create Hair?

Jonah Tieman: can u use this hair in video games?

Szoterr Jason: Bro what I would like to knoww is how you make that facial hair texture

TG Pictures: I'm a mega noob here so please bare with me lol but I don't get why when I try to texture paint nothing happens. That's the last step for me and it's just the one I can't figure out

Scarcify: Nice

Carlos Suarez: Dont work in 2.91 Blender ver.

Virtual Intel: Hair club for men via Blender :D

Tri Sutrisno: I'm started to understand to use this add on from this video, not the original author made..

John Jackson: 3:04 Once we're happy with the mesh, we select the meth.

D. Animate TV: Looking good

Ionut Mitrofan: When I press Interactive Grooming is doing nothing

Adel Adili: hair need to be improve in blender

GODZILLA_6337: Never mentioned we had to buy it lol.

Shockers: Okai ! lets start the video =)

Currupt: 38 fucking dollars? who do you think i am? the richest man in the world?

Holly C: this is horrible. rather do it how we did it back in the ps2 days.

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