082 Zbrush 2021.6.3 & .4 - Curve Flat Brushes, Perfect For Quick Hair Cards!

https://www.youtube.com/channel/UCWiZI...

https://www.twitch.tv/pavmike

https://gumroad.com/pavlovich

https://cubebrush.co/pavlovich

http://3d.cgmasteracademy.com/instruct...

https://www.artstation.com/artist/mich...

https://sketchfab.com/pavlovich

Now we've got a few new curve, brushes uh. So what i'm gon na do is go into our tool palette here, go grab a sphere on our canvas. Uh go into edit mode, make polymesh 3d and i'm going to turn on polyframe or hit shift f. To turn that on and again we're going to go down here to our material and choose skin shader. For so we can see this a little bit easier. So if you hit b on our keyboard to bring up the brush menu c to go into our curved brushes you're going to see, we have a curved flat and a curved flat snap. Now, if you're familiar with the imm curve, brushes you're going to know that um, the curved snap is basically let's go hit bc per flat. Snap you're going to drag out on your um canvas. Here it's going to be sticking to the surface of our mesh and that's going to be controlled, underneath your stroke menu over here so underneath stroke, curve you're going to have snap turned on so that when we drag this around, it's going to want to stick to The surface of our mesh, we also have new bend end and bend start option, so we go in here to zbrush 2021. What'S new, this playlist! If you go down here to video 71 down here, there's going to be a curve brush overview and refresher, and then it's going to talk about the new curved brushes in 2021.6 and then in 21 21.6.4 you're going to have this option so we're going to turn On bend start and bend to end, and now we can go ahead and grab the start in the beginning, and it's going to snap to the surface of our mesh as we drag this around. Of course, we turn snap off now we're just going to have a curved brush that we can now drag around and it's not going to snap to the surface of the object. Of course that's going to be this other brush, so we hit b c and then go over here to curve flat. That'S just going to be the curve flat brush with snap turned off so now we can drag out this curve brush now, if you're familiar. If, let's go in here bc9, which is our curved tube brush, if you have a curve on your scene, you can actually just tap to update that curve and that will update it to this new curved tube. And if we go down here to our brush modifiers you're, going to see you have the modifier set to 20.. Well, if we take this modifier and we crank it up instead of the 45 and then tapped updater mesh here you're going to see it's going to have 45 spans around here and then, if we turn this down to like four, it's only gon na have four. So it's essentially going to be a cube, extruded down this path here and in fact we can take the z intensity and we can turn this down and you're going to see it's going to update it's going to flatten that out. You know it's only going to be 34 as opposed to 100. So, in fact, when we flatten this out - and we go in here to b c 9 - that's curve, strap snap and that's what this is doing is basically taking this modifier and pulling it down to 4 and then driving that z intensity. So we can take that z, intensity back to 100 and there's our curve strap snap and another thing we can do is we can take this brush modifier and turn it down to zero, and when i do that, it's just going to create a flat plane there. We go uh and essentially that's what b c six is that's what that curve flat is so now we can go through here. We can basically drag out hair cards and, like i mentioned before, if you want to go to my zbrush 20 21, what's new, here's the curve, alpha brushes, repel strength and picker options, there's a lot of really cool stuff. You can do with curves now, but at its baseline. This is the new curved flat and curved flat snap. You can just drag out hair cards and then you just tap off that'll delete that curve and then just continue drawing more curves. So you can just draw more curves over here and then you can just drag out from the end of one of the curves it'll update the curve. You can click and drag and move these things around and update the curve as well now there's more cool options. If you go through here and you start dragging this out you're going to see, we have a default resolution - that's kind of just nice, even quads. If you want to have more resolution in here, you can go down here to brush modifiers and then up this curve. Rest we'll put this at three and we'll tap to update you're, going to see now we're going to have even more spans, that's going to increase the resolution of the curve flat brush that you drag out now. They also mentioned that you can add gradients to this. So what we're going to do is we're go in here to sub tool, we're going to turn on this little brush icon, that's going to turn on your poly paint mode, we're going to turn off poly frame. So now you know if we just drag this out. It'S going to be white because we have white selected, so all the verts are going to be filled with a white color. However, we can go through here. We can choose like a red color and then i'm going to choose this black secondary color. Here we're going to go ahead and tap that and we'll make maybe a maybe a orangey color. So it's going to go from red to orange. So now, if i turn on gradient - and i drag this out - it's going to go from red to orange or in this case orange to red start to finish. If you want to switch those just hit v on your keyboard, that'll switch those up. We can tap the update. Now it's going to go red to lighter orange. So now you can go through here very quickly and have a nice gradient for the um cards that you draw out. Oh one more thing i should mention you know this goes back to the birth card, so go hit bc we'll go back here to brush curve tube. Let me go back in here to modifiers and it's set to zero. So that's going to give us a flat result and of course, if we take this modifier up, we'll put this at like 12.. Now it's going to give us a nice tube with again 12 divisions around this this here now in pre. I think the previous release to zbrush this number was weird now it matches. So it's very much like hey. If i type in 24, i can expect 24 divisions around this tube, so that's been updated as well.

Zigeal⛧Faust: Amazing vids as always from one of the Three Admirals of Zbrush.

Get Rekt: Dunno how great this is for hair cards to be honest. You need a lot of control for hair cards and with Zbrush it just feels clunky.

Jovan Maric: mY DUDE, you should teach everything ever please

TheM1925: Its can not weld so I can not do s proper uv from it , can you go in detail please

Samuel Edwards: YES!

PilcrowDesigns: Be great if zbrush invested more time putting in a better rigging system than what is in place now. But cool video! ;)

You May Also Like
More Information

Leave Your Response