Easiest Way To Create Hair In Blender - 5 Minute Tutorial

A tutorial on how to make hair in Blender 2.8 with curves, a method that is very simple and effective that I have been using for my character sculpts.

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I'M gon na show you how to create hair and blender in one of the easiest ways ever. It gets really good results and i've been using it myself on the channel for the characters that i sculpt in this video i'll show you how to do it and also give you some tips on how to create hair in general tips. Like you know, hair flow and that kind of stuff, let's get right into it. The method that i'm going to show you on how to create hair is something that i use for a lot of my characters. So let me just show you what it does. If i duplicate this hair mesh over here and go to edit mode, you can see that i have points that i can control and move around. I can also scale the hair up and down. I can scale individual points. I can also twist the individual points, as you can see over here. Okay, so i'm going to show you how to do this. First things. First, we're going to create two curves. The first one i like to create is the path curve, and this is the one i use to control the hair mesh and the second curve i'm going to use is the circle curve which i will use to control the overall shape of the hair mesh. So, let's do it right away with shift a you, can create curves over here i'll, create a path curve and another curve, which is the circle curve now i'll. Take both of these curves i'll just put them up over here and rotate them at 90 degrees, so that we have the same. Look that i have down over here. The orientation, however, does not really matter so anyways, i'm going to scale both of these guys down. I'M just going to use ctrl a to apply the scale since i scaled them in object mode just so that we don't have any issues later on and then i'm going to grab the path curve. So in the path curve. Just make sure you go down to this icon over here, so it's the properties for the any curve that you have and on the right, open geometry and then in bevel over here, select the color picker of object and select the second curve, which is the circle. Once you do that right away, you're gon na see that the path curve got the shape of the circle. So i'm just going to rotate this so that we have the same orientation as the curves down like so and then i'm going to go to the circle curve over here and i'll move the points so just to make sure that which point controls, which area of The path curve i'm going to move this and then i'll look back and there you go so it's controlling the area in the bottom over here, which is perfect okay. So what i can do is i'll. Just put it upwards like this, i'm just gon na remove the proportional editing, so i'm just gon na move it up over here and then i will scale these guys so to scale a point over here. You'Re gon na have to grab the outer points and scale it like so so i'll grab these guys as well and then i'll scale, both of them like so and i'll put them downwards by grabbing the middle points over here and then i'm going to grab this One i'll move it downwards and i'll scale the outer points with s so that i have a sharp curve over here. I can also grab both of these points and just push them downwards and scale them there. You go so now we have a sharp looking hair. Well, a hair mesh anyways, so i'm going to grab everything i'll scale it on the x-axis like so and now we have something similar to this one over here. So why does it look different? That'S because i went to edit mode to the individual points, and i scaled each point. So when you do that and you try to scale up with s, it won't really work. That'S because to scale individual points. Just the points by itself. You'Re gon na have to use alt s like so there you go. So this is how you scale individual hairs, trans all right. So with alt s, i'm going to scale it and scale this point as well. There you go. I can also grab everything and use alt s to scale it down or upwards, as you can see, and i can also use ctrl t to tilt individual points when i'm basically trying to groom the hair once i'm done, i'm just going to take this material. So i basically created material here and to see it in the viewports display. I just changed the color over here, i'm just going to take the same one as i have over here with ctrl l material. So i just linked the materials, and now i have the same hair that we have over here, just a slightly different shape, all right there, you go once you're done now. These two guys you're just going to keep them on the side. You can create a new collection, a new layer, so i can just hit m and move it to a new collection, oops new collection and i'll call it hair control all right, and now i can grab this one shift d to duplicate it. I'Ll put it on the side over here and then i can just rotate it and then go to edit mode and play with individual points to groom the hair, as you can see over here so again, alt s to control the shape of individual points. Well, the size and control t to rotate or tilt each individual points all right, perfect, alright! So now that you know how to create hair in blender, let me show you or give you a few tips on how to create hair for your characters. This is ochako that i sculpted on the channel she's a character from my hero, academia i'll, add a link in the description below to that video, but anyways. So first things. First, look at a lot of reference. Pay attention to how hair works also pay attention to the hair flow, so you can see over here. The hair starts right here and there's this movement there's a flow that is all over her hair, so it kind of gives the impression of this movement over here. All right, let me just erase all of this, and then we have harmony versus chaos. So, generally speaking, you want to have some sense of harmony when creating the hair like she has over here, but also a little chaos can make things. Look interesting. Just pay attention not to overdo it, otherwise it will break the look. So you can see over here that i have some hair strands that are going on the other side, and also some hair strands are just out of you know the whole shape of her hair. So i'm creating some chaos. Next, we have shape variation, so the shape variation is basically just like how, when you create a character, you want to add big shapes, medium shapes and then small shapes it's the same thing for the hair. So you can see over here that i have bigger strands smaller strands - another big strand over here, so i'm basically mixing it up and making it look interesting, instead of creating only small hair strands or only big ones, that pretty much sums it up for this video. If you guys enjoyed it, don't give it share with your friends, oh and hit that notification make sure to subscribe to the channel for more awesome, characters, cups and art related videos. You can also check out my store for full courses on character, sculpting, texturing materials brushes and more last but not least, if you enjoyed this video, then you will definitely enjoy the next one.

MortMort: This was very useful and informative, thanks for the free content! I'll try and use this for my first character sculpt! ~ cheers!

Khookie: Tip: if you are having trouble controlling the circle, select all by pressing A then press V and select "free" this will allow you too manipulate the circle without restraints

Nora BP: Just to update that the Bevel Object picker has been moved from that place. To pick the circle object go to Bevel--> and in Round/Object/Profile sections go to Object section, there you'll find the picker

Volkan Taştan: If you can't see all points of the circle in edit mode and only see 4 points and have to click on them to see the connected 2 ones, do this: Open the viewport overlays menu (you know, where you can choose to see face orientation, the one next to wireframe/viewport/shading settings) From curve edit mode, choose "all" for handles

YanSculpts: Forgot to mention, in Blender 2.8x, Alt + C doesn't convert hair curves to mesh, you can now do it by right clicking on the curve then convert to mesh.

SevenAPM: How do you 'combine' the hair pieces at the roots? Does the geometry just intersect? Does it affect how the hair is animated?

YanSculpts: Since a lot of you recently asked, the main difference between the way I create hair today and before is I don't use a 3rd curve for taper, instead I manually scale and twist the curves as shown in the video, made it a lot easier to work with :)

Emerald Angel Studio: Also a note for 3D printing users; (if your objects appear as "inverted normals" or "dark" in color in your slicer software) Be sure to "cap" your objects (located under the Geometry > Bevel > Fill Caps. This is so they aren't "hollow" when exporting. Also noticed if you "invert / mirror" the "bezier circle" it will invert it in your slicer program (which causes it not to appear / not let your object print at all) It's usually identified as dark blue if your using Chitubox for example. If you want your brush to not be inverted, just simply reverse the "bezier circle" by selecting, right click, mirror, and choose the axis it was originally flipped at. After doing this, it should revert to its original creation. if not, you might have flipped it on the wrong axis, keep testing until fixed. You CAN however "(rotate) your "path" and your "bezier circle" with no printing issues as well. Just don't "Mirror" it. Seems to be a bug of some sort. Hope this helps, and thanks again for this video, it's helped me so darn much saving time sculpting hair and clothes <3

Leslie Solorzano: This is possibly the most comprehensive tutorial on hair in Blender, thank you so much

Kyle Jennings: for those still wondering how to twist the spline. its Ctrl T... idk why blender makes us alt+S and Ctrl T, when it could literally just be S for Scale and R for Rotate

wege: I love that you can apply this technique to all sorts of other things. I made a lamp in like five minutes. Very powerful, thank you for the lesson.

Dedemonn: I find it extremely frustrating when I move a path verticle and the whole mesh twists, and so falling into the head or standing out too far. Trying to mitigate it with CTRL+T, but still works out terribly. I wished there was a way to lock an orientation while moving vertices around.

Shalakku: You just solved my life, this method is SO much better than doing with curves. Thank you very much for sharing this <3

Martok the Unbidden: As always, Yan, a great tutorial! Thank you for sharing your knowledge with us! Stay safe and healthy!

Navidain: Great tutorial. Short, but not rushed. Told me everything I need to know, really helpful, thanks for this.

Luis Mario Rivas Hernández: Wow, this was an amazing tutorial! And your 3D models are so beautiful. Thanks!

Notox H: Was there a major change for Blender 2.9? Because moving the path curve points doesn't move the hair it just breaks it and stretches weird all over the place? Any advice would be greatly appreciated.

Uriel Almazán: Thank you very much on this tutorial, it helped me a lot! I just have one question to do. Does this method allows you to export the model to another program for animation purposes with all the hair as individual meshes? Or is it just for "showing" or "demonstrative" purposes?

Dautim Lino: You, my friend, should win the oscar of 3D tutorials.

Yorch mr: Hello yans, i wasn't expecting such a nive well made video regarding curves and hair, i've been using it for a while but always came back to get reminded of some stuff and its so nice on how you've put it all together, thank you so much!

Pesto: Great tutorial Yan. One question, do you ever close the ends of the hair with a face or are they left open?

Captain Crispy: Amazing, amazing, amazing! This is such a great method, thank you so much for sharing it with us!

Viridian Sun: My question is can small physics be applied to the hair so it moves around a bit during animations? It'd look weird if the character was moving but the hair was static

Tenchy: Damn, I love that I don't have to use the taper anymore, it was really annoying and doing it manually just seems more user-friendly and gives you more creative freedom. Love it.

妖怪プリンス: Thank you so much, this and your process in general (sculpting different body parts as separate meshes for example) is a real upgrade for my beginner sculpting skills. :-)

rohitaug: I would also recommend changing the Bezier Circle curve to 2D in the curve settings so that it can't move in the local z-axis. It's a minor thing but there's no reason not to do it. Also, I would love a tutorial on back hair, specifically how to make it seem full so that you can't see the scalp behind it. The way I do it is make thicker curves that originate from the lower back portion of the head but I'm not sure if it is correct. I mean, is there a better way that also looks good if you say, animate the hair being upside down? Those thicker curves then become visible which is not a good look.

Ruben Hansen: Thanks for making this short and easy to follow video! Tried to use this method but was doing it completely wrong. Didn't know about alt+s for scaling points and was messing around a lot with bezier curves...

no_internet: Awesome tut, quick and to the point, and very easy to follow. Thanks a bunch!

Koii Benvenutto: This is great tutorial, I got a lot out of it. There's one part that I find confusing though. At 2:17 he selects all 4 control points and scales them, they scale symmetrically. . When I try to do this the entire shape goes wonky and asymmetrical. Anyone know what I may be doing differently? Cheers and thank you again, this method is super cool!

Boluwatife Raufu: FINALLY an actual tutorial for hair. I've been struggling for a very long time. I just started learning blender. Thank You.

Daniel Han: Thank you!!! I was looking for a way to make icing on top of cupcake and I used your method and it works so well! I can twist and move the icing however I want as if im piping it on a cake in real life. Note for people who doesnt know how he add more vertices to the circle curve, in edit mode, select two vertices of the circle, and subdivide. you can subdivide them by right clicking for blender 2.9. by adding more vertices you can make more shapes.

Julinator: this is genius, tried it, love it, will do that from now on... (it is a bit hard at first to get a good proportion of an overall haircut and details and to not overdo it, but I'm sure that's just a matter of practice and patience)

uuukiiiyooo: Adding those tree concepts at the end was so much help! Thanks for making a small class rather than just an empty tutorial

David Terborch: Thank you for your really professional explanation. I waited for this tutorial several years. I wish you strong health in these strange Covid-days.

Carlos Magno: Your tutorials are amazing, it's fascinating the way you sculpt and transmit your knowledge. Thanks for sharing your teachings. Big hug my friend!!!

Cassie G: This is quite genius and beats the geo curves and subdivided cylinders I was trying to construct today for hair. Thank you for showing this off, I love it :D

Derpy: Dude, you've really helped me! All day I've been trying to find a good tutorial like this! Thanks!

Jeff Osborne: This is really good! Thanks for this tutorial. So many uses for this technique.

shai: really neat vid!! i'm just starting to get into digital sculpting to help in my 2d art, which i specialize in. this stylized method of hair meshes super nicely with my personal style :D

Red9Assault: Very elaborate and comprehensive tutorial! I have one question! Can we animate the hair we create through this method? Your answer will be very much appreciated! Thanks :)

Penwrythe-Arts: Thank you for this video! Quick question, is it possible I can use this same technique to create feathers on creatures (large feathers, small detailed feathers, etc.) I'm trying to find ways I can create polygon-based geo hair and feathers for my characters for easier render time. Thank you!

Eric Moore: Super helpful! Thank so much! Toon hair has been something I wasn't sure of a great way to do! Will definitely use this, this weekend!

Raenir Salazar: One thing I had to experiment to figure out how to do, is: 1a. to convert curve to mesh at lower resolution (its some ridiculous number of polygons at the default resolution). 1b. How to do this for both the horizontal and vertical edges of the mesh as they are controlled separately. across the two curves.

Political Puppet Theatre: Thanks for sharing your art and techniques! Had been curious how you were creating the cool hair.

Epic Pen: Im starting to get into the 3D stuff and this kinds of tips are really helpful ✌️thanks! +1

Underfire: Does anyone know how this method works in animating? (i.e., Can it automatically flow and move according to gravity/movement? Can you animate it easily?) I'm new to trying out 3d animation-type stuff and I want to learn how well different styles work for animating and similar.

Vaati Vanna: This guide is great, the one issue I'm having is selecting the vertices on the circle curve to scale it. For me, not all the vertices appear immediately, there are only four and selecting those selects all of them. I can select one of the non-main vertices then shift select the other non-main vertices. The issue is when I try to select the non-main vertices on the other side in order to scale them together, if I shift-select the other side then all three vertices are selected and there is no way to deselect the main vertices without closing the "menu". Any help is appreciated thank you!

Stephen Mendoza: This is so good! Thank you very much for this tutorial! Definitely worth the sub.

Visored: If alt + s doesn't work for anyone, make sure you didn't accidentally add a "Taper Object" under Geometry.

Kathleen Z: Thank you so much for this!! Exactly what I needed

Arcane Alchemist: It is rare that I find a tutorial which tells me everything I need to know to just do the thing the same day, with very little fuss. Thanks a ton for the help~!

Callum Jones: For anyone having trouble with the bevel object picker: firstly, the picker has been moved you have to click in the "object" section and second, when you do select the circle, if the line just disappears it could be because when you hit CTRL A you might have clicked the location too, only click scale.

KillerTacos: You are amazing bro! I am so inspired by you for using Blender. Thank you so much for these incredible videos!!

Tony Mora: Thank you for this! Could I ask, how do you have your pen set for differrent commands for use in Blender? I would love to learn that!

Tao: Thank you very much for this tutorial ! It is very useful

DiogoX2: this is pretty neat, I've been using curves to make hair for some time and its a pretty nice tool to make toon characters, tho I don't usually have that many different bevel shapes, I think its much more simple to use one bevel shape and one curve object for all the hair, tho I think ill use more bevel shapes now

Вася Егоров: прекрасный, понятный урок. спасибо!

shirley lam: Is there a way you can teach us how to create different circle curve control shapes slowly and in-depth for hair like the other examples of stylized hair you displayed out? I really suck at making my own circle curve control shapes or even know how to move the keys to make my own shape. So now I've only been able to make the one triangle one you showed us. Can you make more examples and explain how you do it? It looks so simple when you do it and looking at all yours displayed out but when I try to go in and edit mine it never looks similar to yours. I know I click two handles to subdivide but after that, I don't know which to push and pull, scale and in which direction to get the shapes that you got. Pls, help:(

Daniel Ribeiro: Thanks for helping me again!! I was really struggling to learn how you make these awesome hairs in blender...

Inna: Thank you so much for sharing such a useful tip!

PetarLive: Awesome, this is so helpful. Thank you!

Sahar Bencherif: LOVE THIS TUTORIAL i learnt a lot!!! thank you so so much!!

Vyacheslav Kantor: Beautiful as always stay safe and keep creating Yan!

Tim Gal: THANK YOU. THIS WAS SO HELPFUL!

Semi Rukiya: Thank You for this great tutorial! :D But how do You add additional points to the circle and path? Also, how did You get the controls of circle points visible all the time? Does it have anything to do with the blender version?

Draawa: It takes some time to get a hand of this but the outcome is exceptional ! Thanks a lot

Sylvie Ne: Very helpful, thank you so much!

Кирилл Кошурников: Amazing tutorial thanks!

Rizal Jamaludin: omg. this video really helpful.. Thank you so much for sharing such an awesome work! Love it!

Nagika_Komatsu: very interesting and great for beginners i tried this and I loved the result, until I turned on wireframe to see how much polygons are there yeah there was too much, is there a way to reduce the amounts of polygons?

Arturo Benitez: You are really awesome, I learned a lot with you videos this week, thank you!!

Csuulok: i also say what MortMort: This was very useful and informative, thanks for the free content! I'll try and use this for my first character sculpt! ~ cheers!

ßLENDER ßANG: Maravilloso tutorial my friend.

Zaino: Thank you so much Yan! I can finally have the style that I want. thank you, thank you thank you thank you! <3

BarrettSmithBB: Thank you for the very helpful tutorial! These short videos are very helpful for beginners!

Juan Villaran: Thank youuuuuuu 3,000 !!!! Just what I was looking for, amazing tutorial !!! love your sculpts

Anna Benke: Thank you, this was really helpful

Oph.Mon: Hello! Thank for this cool tutorial! I have a question: how you twist you curve like you did on the beginning of the video? (0:35) ty !

luv sweet suga: Can the hair curves be automatically animated like hair particles? (Collision, gravity, etc)

NV3D: It is a very useful way to make characters. Thank you.

Ella Francisco: wow thank you so much for this! does doing hair this way affect anything when it's time to retopologize a model?

Lightman Leaf: Great tutorial and surely I would follow it. Would you please give a tutorial by using the 3D model at 0:14 for hair rigging and hair movement caused by wind.

Tyler Munz: Thank you! The other videos I watched weren't as informative and didn't spend enough time on certain things and left me having limited range over the model

Pandora Smailliw: I was looking for something like this video for so long, thank you!

Jericoe Cassidy: That's an amazing easy hair collection!

Renan Gomes: Loved the video Yan, thank you so much. What if i have a lowpoly cards strand and wanted it to follow the path curve. How would you do it? I tried to adapt your method but didnt find a way

ӿøῇχէ: This really is a very nice and easy way to make hair, and I was able to make a hairstyle for my VRChat character (I was quite happy with my fourth attempt). The problem is... when you try to unwrap the UV Maps for this hair for later texturing... the UV maps are just completely crazy and difficult to work with.

RiotingSpectre: This helped a lot, thank you!!!

Jasper Brooks: This was really nice, your characters are too high-poly for games, but could work WELL in a Blender animation show . . pre-rendered, so on . . .<3

Kray8Games: Thank you, this is a very informative and helpful litle tutorial!

Fillix: I made some awesome hair but I'd love to have a tutorial on how to convert it to a mesh with a low amount of polys and then the best way to rig it too

lana: im very very new to this, i just decided on a whim that i wanted to make 3d hair and this was so helpful thank you so much

Dirty Fighters: Tysm! for this tutorial, it was very helpful. : )

My head went boof: Helped a lot, thank you very much!

Focslain: Oh thank the gods! I had such trouble figuring out how to do hair and your lesson was perfect for me. Thank you!

C: Amazing, thank you so much!

ari -: just used this technique, thanks! i'm wondering how to have the hair grouped and follow my rigged character? preferably without converting to mesh

ダンゴウイ: thanks for your tutorial, very helpful to me!

Joey407: You deserve more subs and likes. Thanks a lot for this video, really helped me a lot.

Zero Radius: I was able to make the hair but actualy putting it on my sphere and making it look right is hard. I can't really control it very well. You make it look easy. Any way we could get a follow up tutorial on working with the hair?

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