Cinema4D Tutorial- Basic Braided Hair

The basic setup for braided hair covering the basic shape only.

ES_Tumbleweed - Tigerblood Jewel

Hi guys in the next few minutes, I'm going to take you through the basic setup for braided hair in cinema 4d is create a new helix. This will control the shape of our hair. Now over here in the attributes panel, I'm going to select the radius and set that to 3 centimeters and the end radius 2 on center. Here increase this end angle: you can see the line gets more curves, something around 2500 degrees should be good. Then it creates a mograph loner drop the helix into it there. As you can see, it's just created free vertical copies. That'S not what we want so over here: we're going to change the mode from linear to radial and sound the radius all the way down to zero, and you can kind of see that's the sort of shape we're after about. Let'S bring the count down to something. A little more reasonable, like that, if you're happy with your shape, come up to the objects, menu right, click to current state to object, it's going to create a copy here, three different helixes. We want them to be connected together, so select all three right: click connect objects and delete. I'M just going to hide the initial cloner there. That'S all we want to see. Is this helix here and go to simulate. Hair objects, add hair, and you can see it's created some guides here. That'S not really what we're, after so select the hair object, click guides and select the route to spline guides that will guide the hair along these lines that we've created, but she zoom in see, doesn't quite line up. That'S because there's not enough segments. So if we increased that to something quite reasonable 70, that's pretty good, but that's still not what we're. After we're. Almost there we go to editor change the display from guidelines to hair polygons. We will be able to see our hair rendered in viewport, not quite yet. Now go to the has tab: hair object, set the counts to one go down to clothing and set that to something like 50. Now you can see it's created a lot of hairs going around those lines. We turn the root radius down, something like to the tip down to one. You can see. That'S the effect that we're after the more short tutorials like this one hit the subscribe button below

j ramz: Hi, thanks for the tutorial. I have a question. Why the density of the hair is compiled to look squarish? how can I make it rounder?

EverydayHero: Brilliant! Thank you!

NGonTri: Cool, but how to render that like thin hair

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