How To Control Hair In Blender 2.8 - 2 Minute Tutorial

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Tutorial starts at 01:59

Timid Clover Tutorial: https://www.youtube.com/watch?v=3Gj248...

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No, no, no! You control blender with curve guides in practical, edit mode. Well, yeah! It'S a bit fiddly yeah, but it gets the job done. Go on then show me hello, boys and girls. My name is Teddy Mac and do you remember a few weeks ago when I was like stripy cells in guys the 60-second tutorials are back and then I am sorry. I'Ve had a client job. That'S been hogging up most of my time, but after this one I'm gon na stop them indefinitely. So, if you're thinking about buying something from my gum rod, also, you might have noticed that the 60 second tutorial title has changed ever so slightly to the two-minute tutorial. There were three reasons for this number one. You can fit so much more into two minutes than you can one. Some might even estimate this earth double to two minutes is still a small portion of time. So I'm sure I won't get that many complaints - oh boy, Cheryl, getting some three. It just rolls off the tongue a bit better. 60. Second tutorial two minute tutorial mmm: where am i sighs bye now, just a small disclaimer? I shall not be held responsible for blowing anybody's mind during this tutorial. If anyone should be held responsible, it should be timid. Clover from whom I was introduced, this technique in her video I've just refined it a little bit for one to two pi, a so be sure to send any love and lawsuits her way, let's put 60 seconds on the clock, let's put another 60 seconds on the Clock strap yourselves in guys no no way. I already did that one and it was cheesy the first time. Here'S the tutorial so you've got your head and you've got your scalp pause. If you don't know how to get to this point, just about every blender tutorial out, there will show you how to do this resume. Let'S create a her system on the scalp and then increase the strand steps a touch. Let'S invite the interpolate children to this party too, now we'll add a Bezier curve and shape it into a ponytail. Now, in the physics, tab, click fast field and change the type to curve guide. Now I've written on my script to do something dramatic at this point. So feel free to use your normal curve tools like all as for scaling, oh, you know ctrl T for twisting think of the fun you can have with this. If you strum the steps a turn off, but the her still looks kinky, you just turn up the resolution on the curve as well to fix it now, it's unlikely. We want to control hers growing from the entire scalp with a single curve. So, let's map out where the her should grow from create a new vertex group and I'll call this ponytail know what I'll do is jump into weight, paint, mod and essentially, wherever I pen is where the hairs are gon na grow from so I'll have the pedicles. So I can see what I'm doing and just pay easy peasy know if I'll bring the hers back, nothing's actually change yet because I need to come down to vertex groups and next to density. I want to select my new vertex group and voila now before we get all excited. If I was to create pigtails instead of a ponytail meaning, we need two curves we're gon na run into a problem whereby the hers don't know which curve to follow. That'S because for this to work, each curve needs three things: a bits on. It needs its own particle system, it needs its own weight painting and each curve needs to have its on per and collection like. Given this fact, this isn't really the best solution for a full head of her, but for big shapes like a ponytail or pigtails. This is perfect once you have these three things set up, you want to come in to each particle system and set the density appropriately. As we did before, but this time we also want to open up filled weights and set the effect of collection appropriate with two now go and have some family based. This is almost certainly gon na change. The way I approach her in blender and I'll love. It now you think, I'm gon na ask you to shove a thumb off leaver, build thick filthy comment and to tickle the subscribe button. And yes, please do all those things, but also please go and check out my gum Road, stop, there's a bunch of tutorials and other goodies on there. You won't find on the channel and it really is keeping the channel life, at least until Wacom start sponsoring these videos, but I think, might have a long wait for that. Have a good weekend, guys

Danny Mac 3D: every like this comment gets = 1 mind blown

Prashan Subasinghe: Awesome content! I appreciate the production work you put into this, your videos have improved alot! (not that they were bad, just getting better). Looking forward to more of these!

White Devil: This is the most useful thing I have seen so far for hair shaping! Thanks Timid Clover and Danny Mac! I had some crashes since I combined hand placed hair with curve guided hair on the same mesh but I found out how to fix it.

Michael Oliveira: An awesome, fun video mate! Always a treat to see what you have to offer with each new video!

Mr. Mcgee: This is pretty cool. I do have a question about it though. Is it possible to rig the hair so that it seperates into smaller strands, then reunites into larger ones? Maybe by playing with force field?

The Boeboe: you can use more than one at once, if you enable "use max" to get it to look more like a pony tail, mess around with clumping amount, and Shape

Derek Merson: No joke, my mind is blown. I asked about particle hair in your Q&A the other day and then you made a whole video. Thank you so much!

Carl Popejoy: I would be happy with 2 hour Tutorials, I am just starting to learn and need all the help I can get

Harrison Killian : Thank you so much for the amazing tutorial! One of the best I’ve ever seen, so helpful. I’m so grateful for your expertise! If my vellus and beard particle hair are sinking under the head mesh with certain facial poses, how can I make the can stay on top of the head mesh?

Jeacom: I wanna make an addon to simplify this!, such a potential for a new workflow!

Zea Lot: How many features this program have. And i even dont know what i would do without tutorials like this. Thank you

Horst seher barrios: i really love your videos, you're making my life easier with each tutorial

Alessandro Nascimento Milhiolo: THANKS A LOT MAN!!! It might've have been quick, but the few hints that appeared on this video saved me from hours of work with the particle comb, not to mention the economy in curves, if I were to do the hair with curves. Thanks a lot man, now I can properly create characters with this

LordDirtnap: Very useful information! Thank you for this! wanted to learn the hair in the thumbnail. Did you do this same method to get to that style?

Raun Carswell: There's always ONE thing all these hair tutorials neglect to mention..... What exactly do you do to keep the hair that way after styling it? Do you have to mesh it or can you simply leave it as is? Also, can you bake the hair into polystrips (Yep....Bacon strips) to make them take less computing power?

james delb: I guess it becomes apparent that you forgot more about blender than I'll ever know. Great job, interesting and I will have to practice this. My goal is to get realistic hair on my models. Sounds simple, though it's quite a daunting task to make it look real. Thanks for the lesson.

nigel gear: Amazing tutorial! Its possible to animate the hair particle system? Let's say that I want to do like an epic render with the hair being blown by the wind., like a Loop animation.

Pancake_Manicure: damn this is the hair particle tutorial I've been looking for. Thanks for sharing mate!

Lawrence D’Oliveiro: Always good to be reminded that there are other ways of controlling hair besides particle-edit mode ...

Natgica: What happens if you have more than one hair particle, the length and the fringe, for example, can you make only one particle follow the curve?

AnimaToy: I still remember how in the early days of my Blender journey, curves and force fields was the only way to control hairs. And no way to simulate them, it was like Blender v2.3x.. Don't remember well but way back in 2006 :P

felipe morelatto: This bugs the particle edit mode for all the other hair particle systems even when the curve guide weight is set to 0 and the efector collection different than the one that has the control curve. As a workaround you need to set an exclusive emitter for hair groups controlled like this.

TheLockers99: Hi Danny! Could you make a more extense tutorial about how to grooming hair in blender 2.8?

Lync1111: Hello Danny Mac 3D Nice Video. How would you go by creating ethnic hair in Blender. There are several types out there, However I'm wondering if you've ever created a black character hair in Blender. Thanks

Наталья Карпова: thank you so much! I did not understand for a long time why the hair turns out with clear angles, thanks to you I found the reason!

Frank G. Finster: Thank you for the tutorial. Looking forward to dive into your full tutorials which i just got from Gumroad.

Michael's music instruments: best hairdresser tutorial ever. thats the easy way for beginners like me with the siccor. thanks a lot SIR. 2:27 my reaction was, OMG i can do this too and why do I never have such great ideas :-)

Sebastian Lemos: Hello Danny, can you please explain how / what you put in the same Collection? I tried all possible options (Curve, mesh), separate meshes, ... and no success. Using latest 2.80 from yesterday. Point in video: https://youtu.be/vu6MQC6qdRY?t=224

Phil M: Hi Danny, I know this is an old vid now but do you happen to have any content on converting hair into alphas/cards for realtime work like games? Thanks!

James Zickmantel: Hint: Select the hair source geo first and then shift-click the Bezier before switching on the Force Field Curve Guide. Note: turning the Bezier's Path Animation off will crash Blender.

Dale Malloy: Thank you so much! Very useful tips~

Tetsuo Oshima: Very insteresting, for now I don't get it yet how you can for example Twist the hairs in realtime while twisting the curve in Edit mode... When I try I have to be out of Edit Mode to see the changes. After adding the vertex group, the moment I hide the hair particles (so I can see where to paint the density) I instantly crashed so I guess I'm not lucky this time lol

Meynard Olicia: Love ur videos. Please keep uploading. Specially on blender

Theo Staschik: THANK YOU!!! I HATE WORKING A LOT IN THE PARTICLE EDIT MODE!

Jenkins Rooster: And now if we could somehow convert the strands to polystrips I can finally ask Maya to go get bent :) (I use a plugin called GMH2, it in its self is great but I don't want to use Maya anymore when Blender just keeps on getting better and better)

Tobias Hagström: Would it be possible to use a curve like this to control fur flow along a body, instead of doing it by grooming? I like to keep everything dynamic whilst I'm working so I don't have to undo and re-do hard edits in particle mode when I wanna adjust certain things, so I like the idea of simply laying a curve along the center of character's body and limbs, and making the fur flow fall along that curve. I don't understand the settings well enough to create a result I can make sense of.

little Johnny Gas: How great is this!!!! Fantastic and thank you!!!

Solomon Amoasi: Great tutorials as always

Guillaume Mahieu: Hey Sir really interesting tutorial! Could you make one about the fur for a dog or something like this?

Michael B.: you know I last saw one of your videos a couple of months ago and I'm really appreciating the new creative intros before your videos. :)

90s Baby: In less than 30 seconds, you got my like! Great job on this video; and thank you so much for your help! I thought about using curves to do the job; buy I just wasn't exactly sure how to do it.

MoonLB: Very very cool! This is like hairnet addon but you can edit the curves

HelloJinxie: How do you animate these though and make sure theyre not just stuck in a single spot? Im trying to make a stylised hair style with this but look more realistic than just blobs.

EmpiRE: Thanks Danny! I'm one of the people who still use meshes as hair rather than particul

Archana Bharat: just nice sir. Please upload the next 1 min. or probably 2 min. tutorial for lighting our character

Jeacom: I was like: WTFF :O them I realized, force fields!! of course, they control particles" never thought since hairs are particles they could be controlled by force fields. Such an obvious thing LOL.

Chuctanunda Spiderbone: But how do you get the curves in there so you can move the hair with them. I tried adding a curve and fiddling with it but it did nothing. Not connected to the hair at all.

Robert Gheciu: I like that you add jokes into your tutorials to keep them all so interesting :)

ZAK Mohamud: My mind was blowing way when when you chanced the Force field to curve. Is like that function never existed before until you came along.

Alexandre Gabarra Marcati: Tutorial begins at 2:00

BL TEC: muito bom

clover leaf: Did you use subdivision surface to smoothen the anime girl? I used it but the feet looked weird so I took it away.

Uncle Max: Ok this tutorial won over a new subscriber, that was pretty good.

Flandelacasa: excellent! Could we add bones to the the curve and animate the hair that way?

No face man: this is amazing! I subscribed and thank you

KingKarmaTM: 2 minute tutorial, 3 minute explanation, 5 minute video

Xero Wolf: This is so weird I was just using this method a couple days ago. I was damn this is so cool why are there no tutorials showing people how to do it. lol

hellobringo: amazing tutorial thanks

Vibe Immagine: Hi, Question : can we do that from importad curve?

panda20 _: Hey what curve did u use? Path or Bezier?

Srinivas Katta: Awesome. Loved the intro.

Nadia beno: OMG i love this tutorial ..thank youuu <3 <3

Roman: Hi! maybe you can tell me why bald spots appear when i use comb tool? I need short fur. When using the comb, bald spots appear and the fur is collected in ugly groups, and is not evenly distributed.

Noxilenticus: Edit: Tried this in an empty project and it works fine. I cannot reproduce this bug, very weird. This method actually crashes blender 2.92 for me consistently when I try to add a Bezier curve and then set the physics property from force field to curve guide. I'm going to try to recreate this bug in a new project and if it's doing it there I'll file a bug report.

Ponlets: ok i have another question what if i want to apply the curve guide to the hair and delete the curve and have the hair be as the curve left it

Patrick Hoffman: Does anyone know how to use alt S in industry compatible mode? typing scale I cant find it in the keybinds. I'm guessing it is the NLA editor as it is set to alt S in blender mode. But then I switch it to industry compatible to find it and set it, but the command doesnt exist to set a hotkey for. Blender can be so cool but it is laughably bad that they want you to completely rewire your brain for the off chance that maybe their hair system will work in an actual workflow. I don't see why they can't make the industry compatible keybind set function the same as the normal set but just keep the normal camera controls. Its not like they kept the right click industry standard anyway.

Dsidia: anyone got a problem where cant keyframe the twist ctrl + T, it means curve guide cant be animated?

Rana Abdullah: Tutorial starts at 2:00

Yuran Victor: Tu és louco de mais... Curti para carambas...

anzatzi: This needs more than two minutes. Thanks

YELS: Disculpen hablo español, por más de que lo veo no entiendo cómo sacar la opción para rizar. Selecciono el vértice -> presionó a+ctrl+T . Nada me funciona . Cuál es la combinación para realizar el rizo?

TimidClover: Lol. Awesome Danny. Thanks for making an updated tutorial and for the shoutout xD

cano166: I haven't finished but I was wondering after I style their hair can it be baked for animation would it move With the Wind? Cuz I could move it with the curve but the curl move as well im about to go to sleep I don't know if it was parented

Jasper Hesseling: Liked, because it is awesome and the way you pronounce "hair" is legendary!

Gunnar Young: Wow! I've been looking for this!

amgad albesh: Hi Danny Can we do it in c4D too????

Drunken Pirate: im getting spikes instead of hair in the scene im working right now. in a new scene i get regular hair tho. is there some settings i might have changed by acident?

Leah Janulgue: How do you control the hair thru the beizer curve?

defka99: Dude I subscribed 2 minutes before you asked. This was awesome!

adron tate: im making dread locks thanks for this!!!

pedro machado: how do i scale the under part of the hair, i can't figure it out

Joan Rangel: how can I apply the hair so I can delete the curve without losing the shape the curve gives it? HELP

Mahesh Ranganathan: I miss 1 minute tuts, those were the days!.

Richard Stubbs: Glad to see you're back again danny. Great vid as always

ODDY: This is a game-changer!!! why didn't I knew about this before

Tường Thoại Nguyễn: I love how your unique sense of humor makes a better impact than a lot of funny people I know.

TakUser Animations: Never knew you could do this, but I do wonder if it's possible to further modify the thickness. For example, getting more of a squeeze around the base of the hair and a bit more puffing around where the band should let go. Hopefully without needing an additional, specialized vertex group for the ponytail.

King Coop: How do i save the hair, everytime i export it, when i start Blender back up, it flattens everything.

T Ly: three minutes to talk about doing tutorials and 2 minutes to do the hair tutorial :)

Ruby47: Thank you for tutorial for newbie like me for alternative, and love the bri'ish accent

S. A. Archer: Maybe add your gumroad link to your header links on your home page, and in your 'about me' page?

LynnSpyre: Thought: For an easier way to do pigtails... use a circle instead of a curve. Just put her head in the middle of it, and you're basically there. Any kind of path will work. You're welcome

shirley lam: Okay once I twisted the hair with control t how do I turn it into a bun?

Wezzz: This tutorial took 20 min to understand, because i didn't know how to use that curve thing...

theunraveler: Any updates for Blender 3.1? Does this technique still work?

Jim Beam: Can i use this particle hair for games?

ICEDICE FILMS: Awesome!

Justin Merced: Mind Blown! haha thank you so much!

seta hache: you can make your screen more small?

Patrick Hoffman: Honestly I liked it for his accent before I even saw how awesome this is. Time to try to figure out Blender again.

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